Search found 792 matches
- Mon Dec 18, 2017 9:50 pm
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 193
- Views: 142659
Re: [OVERHAUL] Arsenal+ English Translation
Thanks for being so detailed! I quoted your discoveries in my Big Changes thread. FTL 1.6 does not like a number of images that are perfectly fine in FTL 1.5 for some unknown reason. Can you provide examples? If you mean something about the image file format is getting rejected, maybe I can teach Sl...
- Mon Dec 18, 2017 9:45 pm
- Forum: Mod Development
- Topic: Big Changes in FTL 1.6.1+
- Replies: 21
- Views: 13176
Re: Big Changes in FTL 1.6.1+
Thread : Arsenal+ English Translation Font problems. FTL 1.6 changed the font files from .ttf to .font. currently someone is working on this, [ Font dissection tools for FTL 1.6 by D-side (written in Ruby). ] [...] Image problems. FTL 1.6 does not like a number of images that are perfectly fine in ...
- Sun Dec 17, 2017 6:18 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 748
- Views: 1189590
Re: Slipstream Mod Manager v1.9 (2017-12-12)
My slipstream mod manager isnt working properly and keeps asking me to find this file: (FTL dir)/reasources/data.dat What does this mean can someone help me The Mod Manager is up to 1.9 now, which asks a slightly different question. It supports FTL 1.6.1+ but still works with FTL 1.01-1.5.13. My pr...
- Sun Dec 17, 2017 10:25 am
- Forum: Mod Development
- Topic: Big Changes in FTL 1.6.1+
- Replies: 21
- Views: 13176
Re: Big FTL changes are coming!
FTL 1.01-1.5.13 relied on native srand()/rand() calls. This tied saved games to the OS they were created on (Windows/OSX/Linux), in order to interpret seeds corretly. Matthew has informed me that, as of FTL 1.6.1, a standard algorithm is hard-coded into the game "to better support cross-platfor...
- Fri Dec 15, 2017 8:45 pm
- Forum: Tips, Strategy & Guides
- Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
- Replies: 482
- Views: 722936
Re: [Spoiler] FTL Editor v25 - Unlock ships, Edit SavedGames
Is it capable of editing weapons and drones for advanced edition saves yet? I was working on exactly that when FTL 1.6.1 showed up. :lol: I just got the mod manager working again this week. Now I'm back to the editor... ⋅ Currently polishing up the code for a solid bug fix release, handli...
- Wed Dec 13, 2017 7:43 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6637
- Views: 3707299
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
While you're editing the OP, there are 14 "http://www.ftlgame.com/" links that should become "https://subsetgames.com/".
* Watch out for "https://www.reddit.com/r/ftlgame/" when you search/replace.
* Watch out for "https://www.reddit.com/r/ftlgame/" when you search/replace.
- Wed Dec 13, 2017 8:03 am
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 748
- Views: 1189590
Re: Slipstream Mod Manager v1.9 (2017-12-12)
"Extended Pursuit Indicator x24 with numbers" is not working for me [...] been using the latest beta game version 1.6.2. Mentioned mod was working with older Slipstream version 1.6. It sounds like you're saying a mod that had been made for FTL 1.5.13... isn't working on FTL 1.6.2? *clicke...
- Tue Dec 12, 2017 8:37 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 748
- Views: 1189590
Re: Slipstream Mod Manager v1.9 (2017-12-12)
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v1.9 has been released:
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v1.9 has been released:
- Fixed corrupted civilian sector music in FTL 1.6.1+
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Heh. I'm in "Fix it quick before too many people notice!" mode.slowriderxcorps wrote:I tried seeing what happened if I made a patchmod [...] Will be handy at least until this bug gets squashed.

- Tue Dec 12, 2017 7:11 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 748
- Views: 1189590
Re: Slipstream Mod Manager v1.8 (2017-12-12)
there is no music playing in Civilian sectors Yep, I extracted dats before and after patching a trivial mod, then diffed the good vs bad folders. SMM 1.8 has a subtle bug somewhere in handling the new "ftl.dat" that specifically corrupts "audio/music/bp_MUS_CivilBATTLE.ogg" when...
- Tue Dec 12, 2017 12:49 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 748
- Views: 1189590
Re: Slipstream Mod Manager v1.8 (2017-12-12)
. . . Repeating the announcement as if buggy v1.7 never happened... v1.8 has been released: ⋅ Added support for FTL 1.6.1. ⋅ Added a config option to launch FTL via Steam, if possible. ⋅ Added alternate locations to locate FTL resources. ⋅ Added 'modman_debug....