Search found 792 matches

by Vhati
Fri Feb 02, 2018 9:44 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1263
Views: 355466

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi. I'm converting korean mod of FTL, and it's almost done. but I can't convert .ttf file to .font file that display korean fonts. Is there any tools to convert to .font file? Nope. Also we are waiting for the support of Russian fonts. :( From the FTL changelog ... 1.6.4: - Fixed font rendering iss...
by Vhati
Fri Feb 02, 2018 9:37 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 11225

Re: Big Changes in FTL 1.6.1+

From the FTL changelog circa 1.6.4:
- Fixed font rendering issues for ttf files (only [affects] mods)
by Vhati
Fri Feb 02, 2018 3:06 am
Forum: Mod Development
Topic: What's the word on mods in the new patch?
Replies: 3
Views: 2190

Re: What's the word on mods in the new patch?

Gidoza wrote:how to make mods work again
You'll need to be more specific about problems before they can be addressed.

Slipstream's "Validate" can catch some backward/forward compatibility issues.

Thread: Big Changes in FTL 1.6.1+

Is there something else you ran into?
by Vhati
Mon Jan 22, 2018 7:20 am
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 482
Views: 679952

Re: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

I got an error parsing resources. [...] I am running CE. I was able to edit after applying the "CE Resource Pack" and "Captain's Edition" mods to FTL 1.6.3. I can think of two ways that might happen to you. ⋅ If Slipstream didn't complete the patching process (repackin...
by Vhati
Fri Jan 19, 2018 7:33 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1101577

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

I am I not using the AND logic right, or is this an issue? "readme_modders.txt" on findComposite: Collates results from several <find...> criteria, or even multiple nested <par>entheses. The <par> combines results using "OR" (union) or "AND" (intersection) logic. <mod:...
by Vhati
Fri Jan 19, 2018 7:17 am
Forum: Working Mods
Topic: [Ship] A-10 Thunderbolt
Replies: 14
Views: 12667

Re: [Ship] A-10 Thunderbolt

RAD-82 wrote:I don't know yet if it is because of a different file location, or the new FTL version doesn't like the blank image.

I doubt it's inspecting pixels to complain about 100% transparency.
But FTL 1.6.1-1.6.2 didn't like interlaced pngs, which 1.5.13 had accepted. Something to (un)check when saving.
by Vhati
Wed Jan 17, 2018 5:59 pm
Forum: Mod Development
Topic: Big Changes in FTL 1.6.1+
Replies: 21
Views: 11225

Re: Big Changes in FTL 1.6.1+

From the FTL changelog circa 1.6.3:
- Fonts update: Modders should now be able to use *.ttf fonts without any troubles
- - Update: This is apparently still not 100%. We’re working on it.
by Vhati
Wed Jan 17, 2018 5:27 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 187
Views: 116292

Re: [OVERHAUL] Arsenal+ English Translation

I had to make my first foray into converting mp3 into ogg. Gratuitous ffmpeg promotion. ffmpeg -i "blah.mp3" -c:a libvorbis -b:a 96k "result.ogg" Whatever tool you used probably was fine. (It might even have used ffmpeg under the hood. ;) ) So easy to reencode/rip audio.
by Vhati
Sat Jan 13, 2018 6:09 am
Forum: Working Mods
Topic: Extended Pursuit Indicator x2/x3/x5/x24
Replies: 37
Views: 126144

Re: Extended Pursuit Indicator x2/x3/x5/x24

I don't really understand how I can fix this... It's not something for you to fix. The mod used to work with FTL 1.5.13. Then FTL 1.6.1+ came along, doing things differently. This mod was adjusted to work with the new edition. Making it work with the new edition broke compatibility with the old edi...
by Vhati
Fri Jan 12, 2018 10:11 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 482
Views: 679952

Re: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

. . v27 has been released: ⋅ Added support for FTL 1.6.1+ resources. ⋅ Added partial editing for FTL 1.6.1+ saved games / full editing of profiles. ⋅ Fixed "Sector Tree" tab's expanded preview advancing on its own. ⋅ Fixed "Sector Map" prev...