Search found 65 matches

by Alvarin
Wed Apr 10, 2013 8:06 am
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 224170

Re: [SHIP/S] Star Trek Universe - Canceled (for now)

I've downloaded the latest version.
First several runs resulted in early deaths, so didn't progress much. I did visit some stores.
On latest run with Jemhadar heavy cruiser, it crushed on the very first store I encountered.
by Alvarin
Tue Apr 09, 2013 11:13 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 48529

Re: Calling all modders

I can do pixel-art size things, weapons and crew for example, much less full-size things like the ship appearance itself. I will be needing fairly clear instructions on where to find original images for size/palette comparisons.
by Alvarin
Tue Apr 09, 2013 10:52 pm
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 224170

Re: [SHIP/S] Star Trek Universe - Canceled (for now)

I've played several versions of your mod, last one being the one wih the Borg. I did not once encountered a crash. I did about 5~6 runs, mostly Romulan, I think.
The StarTrek mod is the only one applied from mods list currently.
by Alvarin
Mon Mar 11, 2013 1:55 pm
Forum: Working Mods
Topic: [SHIP] Escort Duty
Replies: 49
Views: 85681

Re: [SHIP] Escort Duty

Finally, after several attempts was able to beat the game. I would typically die to second phase of the boss. This time around managed to get my hands on hull repair bot, which made all the difference. Awesome mod!
by Alvarin
Sun Mar 03, 2013 1:51 am
Forum: Working Mods
Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
Replies: 259
Views: 224170

Re: [SHIP/S] Star Trek Universe (Wip)

... But u give me something to think off, for the borg ships, it will be nice to design custom crew members (but im afraid it will be almost impossible to design a borg outfit in those tiny sprites..). I hope the attachment thing works and this sprite will help you with ideas (of course you are fre...
by Alvarin
Tue Feb 19, 2013 1:48 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 977415

Re: [MOD][WIP] FTL Infinite Space

When you just keep going you can get SO MUCH overpowered it gets funny. The cute little minibosses trying to do some damage... Awwww... 4 advanced burst lasers (20 beams volley) Pre-ignighter and two autoloaders Plus defense drone and plus anti-ship drone (for some time run with two plus defense dro...
by Alvarin
Mon Feb 18, 2013 5:00 pm
Forum: Discussion
Topic: sometimes, you get a little too OP
Replies: 5
Views: 3824

Re: sometimes, you get a little too OP

Using Kestrel1 managed 4 burst2 with 3 autoloaders. 4 zoltans 2 mantis engie and slug
by Alvarin
Fri Feb 15, 2013 8:47 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 977415

Re: [MOD][WIP] FTL Infinite Space

So today, after almost 700 beacons explored, I lost interest in the run. Kestrel I, with 4xBurst2, 3xreloader 2xdefence+ 4zoltans in shield room to help with the power... EVERY ship including all the bosses would manage 3 damage tops, mainly due to my lack of attention. Question is, is there anythin...
by Alvarin
Sat Feb 09, 2013 2:31 pm
Forum: Working Mods
Topic: [SHIP] StarBug - Red dwarf mining ship.
Replies: 15
Views: 24053

Re: [SHIP] StarBug - Red dwarf mining ship.

Another thing - Cat is probably not so much "Mantis" as "Zoltan" - energetic and fragile. Plus neon-green fits him so much better. I don't think it'll affect balancing much, you can just drop one energy bar or not bother - scrap recovery arm will get these 20 really quick anyhow.
by Alvarin
Sat Feb 09, 2013 9:10 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 977415

Re: [MOD][WIP] FTL Infinite Space

Thank you for burning 3 hours of sleep time in playing the mod!
I found it to be awesome continuation experience, having played 135 hours of vanilla FTL (I just recently discovered the mods).
Thank you for the hard work and in advance for future updates.