Search found 69 matches
- Sun Apr 14, 2013 4:27 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 64193
Re: Calling all modders
I've just started drawing and got stuck already... I've wasted ~3 hours on the front still of Mantis replacement. There are just not enough pixels to draw recognizable cutlass... Will try something else. I like the officer and the Rock so far. Got a question - the green border around the crew is &qu...
- Fri Apr 12, 2013 12:27 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 64193
Re: Calling all modders
Gliders for drones can work.
For fire extinguishers I think to try buckets of water.
Sailing ships have no real use for wrenches, saws(not really) and hammers(probably) are more like it, no?
For combat drone I'll try do do something steampunky, but am not sure that will have enough pixels for it...
For fire extinguishers I think to try buckets of water.
Sailing ships have no real use for wrenches, saws(not really) and hammers(probably) are more like it, no?
For combat drone I'll try do do something steampunky, but am not sure that will have enough pixels for it...
- Fri Apr 12, 2013 5:14 am
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 64193
Re: Calling all modders
I want to start early, as knowing myself deadlines are hard thing.
What did you have in mind for the crews?
All human with uniform/hats/body-shape/skin-color variations? Different races entirely? Identical appearance but different abilities?
What did you have in mind for the crews?
All human with uniform/hats/body-shape/skin-color variations? Different races entirely? Identical appearance but different abilities?
- Wed Apr 10, 2013 4:29 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 64193
Re: Calling all modders
That actually is not much more than I thought. I though it is about half of what it actually turned out to be. The only thing it means that it will take longer to complete and might have higher risk of procrastination kicking in earlier in the progress. On a side note - I appreciate greatly the fact...
- Wed Apr 10, 2013 8:06 am
- Forum: Working Mods
- Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
- Replies: 259
- Views: 258335
Re: [SHIP/S] Star Trek Universe - Canceled (for now)
I've downloaded the latest version.
First several runs resulted in early deaths, so didn't progress much. I did visit some stores.
On latest run with Jemhadar heavy cruiser, it crushed on the very first store I encountered.
First several runs resulted in early deaths, so didn't progress much. I did visit some stores.
On latest run with Jemhadar heavy cruiser, it crushed on the very first store I encountered.
- Tue Apr 09, 2013 11:13 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 64193
Re: Calling all modders
I can do pixel-art size things, weapons and crew for example, much less full-size things like the ship appearance itself. I will be needing fairly clear instructions on where to find original images for size/palette comparisons.
- Tue Apr 09, 2013 10:52 pm
- Forum: Working Mods
- Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
- Replies: 259
- Views: 258335
Re: [SHIP/S] Star Trek Universe - Canceled (for now)
I've played several versions of your mod, last one being the one wih the Borg. I did not once encountered a crash. I did about 5~6 runs, mostly Romulan, I think.
The StarTrek mod is the only one applied from mods list currently.
The StarTrek mod is the only one applied from mods list currently.
- Mon Mar 11, 2013 1:55 pm
- Forum: Working Mods
- Topic: [SHIP] Escort Duty
- Replies: 49
- Views: 95067
Re: [SHIP] Escort Duty
Finally, after several attempts was able to beat the game. I would typically die to second phase of the boss. This time around managed to get my hands on hull repair bot, which made all the difference. Awesome mod!
- Sun Mar 03, 2013 1:51 am
- Forum: Working Mods
- Topic: [SHIPS/WEAPONS] Star Trek Universe - Final update!.
- Replies: 259
- Views: 258335
Re: [SHIP/S] Star Trek Universe (Wip)
... But u give me something to think off, for the borg ships, it will be nice to design custom crew members (but im afraid it will be almost impossible to design a borg outfit in those tiny sprites..). I hope the attachment thing works and this sprite will help you with ideas (of course you are fre...
- Tue Feb 19, 2013 1:48 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL Infinite Space
- Replies: 1049
- Views: 1130621
Re: [MOD][WIP] FTL Infinite Space
When you just keep going you can get SO MUCH overpowered it gets funny. The cute little minibosses trying to do some damage... Awwww... 4 advanced burst lasers (20 beams volley) Pre-ignighter and two autoloaders Plus defense drone and plus anti-ship drone (for some time run with two plus defense dro...