Search found 65 matches

by Alvarin
Wed Apr 17, 2013 12:46 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

I figured the scholar doesn't have to stick the scope to his eye constantly...
Unless there are rejects, I'll start animating in several days.

Image
by Alvarin
Tue Apr 16, 2013 11:21 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Thanks for the file inclusion explanation!

I don't think they used to decorate their actual armors, but fiction is fiction.

Image
by Alvarin
Tue Apr 16, 2013 10:19 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Next two went fairly quickly. Now stuck on the slug stand-in. I'll be starting the animation soon. How do I incorporate the new image sheet into the game iles? I've got the unpacked resources folder, but replacing the file there does nothing, as it gets overwritten... I'll need to test the animation...
by Alvarin
Tue Apr 16, 2013 10:26 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Canons can use cannon-balls, incendiary ammunition, grape-shot. About crew races (well, specialization) - Zoltans-drunkards would drink all the grog and leave the crew with less... How about chaplains? Don't drink and inspire the crew, giving more energy. EDIT - somewhat happy with fighter... http:/...
by Alvarin
Mon Apr 15, 2013 11:40 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Yes, flooding will certainly be the way to go. Funny thing is, if you think about it... putting lots of water in the ship is the same as putting lots of vacuum in the ship, in terms of it running out of oxygen, so we don't have to worry about that bit of the UI initially :) I had considered a side-...
by Alvarin
Mon Apr 15, 2013 6:29 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

I've had another idea, don't know how well it would be received... How about turning the entire view 90 degrees? Meaning side view, as opposed to top view in FTL currently. Will make redrawing crew recognizable :) Still stuck on fighter... Another idea is changing the not-so-reasonable vacuum influe...
by Alvarin
Sun Apr 14, 2013 4:27 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

I've just started drawing and got stuck already... I've wasted ~3 hours on the front still of Mantis replacement. There are just not enough pixels to draw recognizable cutlass... Will try something else. I like the officer and the Rock so far. Got a question - the green border around the crew is &qu...
by Alvarin
Fri Apr 12, 2013 12:27 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Gliders for drones can work.
For fire extinguishers I think to try buckets of water.
Sailing ships have no real use for wrenches, saws(not really) and hammers(probably) are more like it, no?
For combat drone I'll try do do something steampunky, but am not sure that will have enough pixels for it...
by Alvarin
Fri Apr 12, 2013 5:14 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

I want to start early, as knowing myself deadlines are hard thing.
What did you have in mind for the crews?
All human with uniform/hats/body-shape/skin-color variations? Different races entirely? Identical appearance but different abilities?
by Alvarin
Wed Apr 10, 2013 4:29 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

That actually is not much more than I thought. I though it is about half of what it actually turned out to be. The only thing it means that it will take longer to complete and might have higher risk of procrastination kicking in earlier in the progress. On a side note - I appreciate greatly the fact...