Search found 69 matches

by Alvarin
Sun Apr 21, 2013 7:54 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

I think gunboats will fit better than gliders, as they can get in line of fire and get destroyed, as opposed to gliders.
How do solar lenses (mirrors?) use missiles?
by Alvarin
Sat Apr 20, 2013 9:01 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

I have discovered from looking at the images, that the weapon projectiles can be animated. That means that there could be ion weapon equivalent - the chain shot. It was designed to tear the ropes on the ships. Anti-personnel grape shot and breach cannonballs. Incendiary catapults? For the drones my ...
by Alvarin
Sat Apr 20, 2013 3:43 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

Chaplain (Zoltan) basic walk cycle done. Hardest part over. Now I'll begin the weapons and console strips. The console animation will be steering wheel look-alike, because you can't have different animations for separate consoles. Now the weapons - pistols or crossbows? I'm more inclined to the late...
by Alvarin
Wed Apr 17, 2013 2:16 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

At first I thought making a Monty Python style giant hand pick and place the crew for teleporting, but swinging on a rope into and out of "frame" would be more in style. Need to see if the frame has enough width for that.
by Alvarin
Wed Apr 17, 2013 12:46 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

I figured the scholar doesn't have to stick the scope to his eye constantly...
Unless there are rejects, I'll start animating in several days.

Image
by Alvarin
Tue Apr 16, 2013 11:21 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

Thanks for the file inclusion explanation!

I don't think they used to decorate their actual armors, but fiction is fiction.

Image
by Alvarin
Tue Apr 16, 2013 10:19 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

Next two went fairly quickly. Now stuck on the slug stand-in. I'll be starting the animation soon. How do I incorporate the new image sheet into the game iles? I've got the unpacked resources folder, but replacing the file there does nothing, as it gets overwritten... I'll need to test the animation...
by Alvarin
Tue Apr 16, 2013 10:26 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

Canons can use cannon-balls, incendiary ammunition, grape-shot. About crew races (well, specialization) - Zoltans-drunkards would drink all the grog and leave the crew with less... How about chaplains? Don't drink and inspire the crew, giving more energy. EDIT - somewhat happy with fighter... http:/...
by Alvarin
Mon Apr 15, 2013 11:40 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

Yes, flooding will certainly be the way to go. Funny thing is, if you think about it... putting lots of water in the ship is the same as putting lots of vacuum in the ship, in terms of it running out of oxygen, so we don't have to worry about that bit of the UI initially :) I had considered a side-...
by Alvarin
Mon Apr 15, 2013 6:29 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 57707

Re: Calling all modders

I've had another idea, don't know how well it would be received... How about turning the entire view 90 degrees? Meaning side view, as opposed to top view in FTL currently. Will make redrawing crew recognizable :) Still stuck on fighter... Another idea is changing the not-so-reasonable vacuum influe...