Search found 65 matches

by Alvarin
Mon Apr 29, 2013 2:54 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

Thashepherd - I think it was just the Enterprise, not the entire StarTrek universe mod. ThePieman - I think DryEagle wants no crystals, because their lockdown ability just doesn't fit into the mod. The crew will look probably like this, though I'm not really happy with the Slugs stand-in. http://fc0...
by Alvarin
Mon Apr 29, 2013 9:27 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

There are new characters in MassEffect mod and in one of StarTrek mods they made Zoltan into Vulcan.
Yes, along with the repair sound. Either a new one, or just use the Rock repair sound.
by Alvarin
Sun Apr 28, 2013 8:00 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

Aaaand another issue... I wanted to animate steering-wheel type motion for the console operation, with hands slightly spread, rocking side to side. BUT this is not animation at all. Turns out it just randomly picks a frame out of the four. it looks sad, not even comical... I think I will just have t...
by Alvarin
Sun Apr 28, 2013 12:49 pm
Forum: Working Mods
Topic: Flagship layout tweak
Replies: 11
Views: 6805

Re: Flagship layout tweak

There is a reason the weapon bays are seperate and disconnected. The boss would be much harder as it allows it to repair weapons as long as it has extra crew. ... And then, if it no longer has any, it still repairs automatically. On other hand, being harder is not a bad thing, especially if combine...
by Alvarin
Sat Apr 27, 2013 12:05 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

I am not certain I understand the question... There are 7 (8) races: Human (Female), Zoltan, Rockman, Mantis, Engi, Slugs, Crystal. In addition there are repair, boarding and anti-personnel drones. The crew and, to a lesser degree, the drones have each 3 big image sets - green, red, yellow. Each set...
by Alvarin
Tue Apr 23, 2013 8:26 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

speedoflight wrote:Erm, dude i saw monkeys smarter than some humans... ;) :lol:

That is extremely not funny...
by Alvarin
Sun Apr 21, 2013 7:54 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

I think gunboats will fit better than gliders, as they can get in line of fire and get destroyed, as opposed to gliders.
How do solar lenses (mirrors?) use missiles?
by Alvarin
Sat Apr 20, 2013 9:01 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

I have discovered from looking at the images, that the weapon projectiles can be animated. That means that there could be ion weapon equivalent - the chain shot. It was designed to tear the ropes on the ships. Anti-personnel grape shot and breach cannonballs. Incendiary catapults? For the drones my ...
by Alvarin
Sat Apr 20, 2013 3:43 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

Chaplain (Zoltan) basic walk cycle done. Hardest part over. Now I'll begin the weapons and console strips. The console animation will be steering wheel look-alike, because you can't have different animations for separate consoles. Now the weapons - pistols or crossbows? I'm more inclined to the late...
by Alvarin
Wed Apr 17, 2013 2:16 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46303

Re: Calling all modders

At first I thought making a Monty Python style giant hand pick and place the crew for teleporting, but swinging on a rope into and out of "frame" would be more in style. Need to see if the frame has enough width for that.