Search found 65 matches

by Alvarin
Mon Jun 24, 2013 3:02 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4044570

Re: [open beta] FTL Captains Edition 0.953

Greetings! Enjoying the mod very much! Had several issues with the game crushing. It produces the same type of error - Microoft Visual C++ Runtime Library. In the src/rapidxml/rapidxml.hpp line xxxxx* expression: text The lines are different, this time it was 1383, previous times were different, but...
by Alvarin
Fri Jun 21, 2013 7:20 am
Forum: Working Mods
Topic: [SHIP] Rebel Mining Cruiser
Replies: 2
Views: 4579

Re: [SHIP] Rebel Mining Cruiser

This ship sounds fairly overpowered...
by Alvarin
Tue Jun 18, 2013 8:49 pm
Forum: Working Mods
Topic: [Ship]The Hunter 1.1 (UPDATED)
Replies: 11
Views: 17258

Re: [Ship]The Hunter

I have downloaded and played the mod several days ago, before the thread suddenly disappeared...
It feels somewhat easy, bit easier than the RedTail ship, but not very overpowered.
Nice ship overall.
by Alvarin
Thu Jun 06, 2013 2:56 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Yes, work is being done.
by Alvarin
Sat Jun 01, 2013 2:59 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 130432

Re: [SHIP] The Potential

Taken me 7 tries to get out of sector 1, but when I did, it was awesome. Great ship!
by Alvarin
Tue May 21, 2013 7:36 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Last month I've spent all my dedicated project time by trying to animate fire-fighting sequence by throwing buckets of water. Just can't do it, too few pixels for my skill level :( I will just have to do a water hose...
by Alvarin
Thu May 16, 2013 4:01 pm
Forum: Working Mods
Topic: [Ship] The Junkyard (fixed link V2)
Replies: 15
Views: 16182

Re: [Ship] The Junkyard (fixed link V2)

2x Ion Blast MKII + Fire beam + 2x Auto-loader
Beam drone + defence I + drone recovery
All systems, all maxed
That was a very evil run :)
by Alvarin
Wed May 08, 2013 2:24 am
Forum: Working Mods
Topic: [SHIP] The Pyro
Replies: 17
Views: 23387

Re: [SHIP] The Pyro

Won the game with it several times. Feels bit too easy, and not really due to RNG. Good ship to just go on and BURN!! everything for one's enjoyment.
by Alvarin
Fri May 03, 2013 2:41 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

Chinese people started using man-lifting kites from about 7th century and 17th century Japan used kites for infiltration. Granted, gliders are different from kites, but not by much. The main reason for not including Crystals is not the suits, which are plausible, but the lockdown ability. EDIT - Aft...
by Alvarin
Fri May 03, 2013 3:30 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 46180

Re: Calling all modders

The flooding is the replacement for the vacuum, so it wouldn't work. Guy in diving suit would be really hard to visually differentiate from guy in armor (rockman) using just 25x25 pixels... And then they just begun using diving bells. The suits arrived about 200 years later.