Search found 69 matches

by Alvarin
Wed Oct 23, 2013 3:19 pm
Forum: Working Mods
Topic: [SHIPS][WIP] Star Control
Replies: 7
Views: 18153

Re: [SHIPS][WIP] Star Control

Been trying to work on that, with no success. The ships just do not translate... You can make a Yehat fairly easily. No other ships have shields (Utwig isn't really the same). You could create Chmmr with 2x MK2 defense drones and artillery beam, but it'll be a boring ship. The Vindicator is the only...
by Alvarin
Sat Oct 19, 2013 4:54 am
Forum: Mod Development
Topic: I just had an interesting idea...
Replies: 24
Views: 12579

Re: I just had an interesting idea...

How about giving level1 engines and level1 pilot, only 1 fuel. Then define all types of events to jam your engines and take away 999 fuel. I do not know if it is possible, but there are events that block your systems, like sensors and engines or shields e.t.c ... Can it be defined to block for *nega...
by Alvarin
Mon Sep 23, 2013 1:56 pm
Forum: Working Mods
Topic: (ship)x-wing
Replies: 9
Views: 13928

Re: (ship)x-wing

I can't printscreen FTL neither in full-screen, nor in Windowed modes...
by Alvarin
Sun Sep 15, 2013 7:00 pm
Forum: Working Mods
Topic: [Ship] Yellow Submarine
Replies: 11
Views: 14567

Re: [Ship] Yellow Submarine

Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor? Because it's (essentially) impossible to do that. Redo the crew sprites and floor layout to only have 2x1 (3x1, 4x1) rooms horizontally and you're set :) //am aware of the difficulty, b...
by Alvarin
Sun Sep 15, 2013 5:24 pm
Forum: Working Mods
Topic: [Ship] Yellow Submarine
Replies: 11
Views: 14567

Re: [Ship] Yellow Submarine

Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor?
by Alvarin
Sun Sep 15, 2013 5:22 pm
Forum: Working Mods
Topic: (ship)x-wing
Replies: 9
Views: 13928

Re: (ship)x-wing

Played several times with the ship, lost only once in sector 2 when being boarded by team of 4... The ship has too much things - on the first shop you get, you can sell the missile launchers, one of the drones and the drone augment. Lots of free scrap that opens too much doors way too early. Fun shi...
by Alvarin
Sat Aug 17, 2013 4:29 pm
Forum: Working Mods
Topic: Fenrisian Fighter [My first ship]
Replies: 6
Views: 5235

Re: Fenrisian Fighter [My first ship]

You can buy and upgrade the drone bay, but you can't use drones.
by Alvarin
Tue Aug 06, 2013 10:51 am
Forum: Working Mods
Topic: [SHIP] The Breeze Cleaver
Replies: 25
Views: 30198

Re: [SHIP] The Breeze Cleaver

It has taken me several tries to beat the game with this ship on normal, the balance feels very much vanilla. The ship plays just as a Slug should :)
Didn't encounter any problems or graphical glitches during the plays, good job on that as well!
All in all - that's one more very good mod.
by Alvarin
Sun Aug 04, 2013 7:39 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 49518

Re: [SHIP] Millennium Falcon

Repair skill is indeed a very good point.
While reading on the subject of Wookies (BTW, I'm not alone in assuming their heightened speed) I've stumbled on several instances of Klingon vs Wookiee, err... weaponless... (to avoid the pun). Nice read.
by Alvarin
Sat Aug 03, 2013 10:42 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 16
Views: 49518

Re: [SHIP] Millennium Falcon

Not going to argue, haven't seen it for ages. Just the way I remembered it.
Still, as hard hitters that really shouldn't be immune to fire, Mantis fits better. :p