Search found 363 matches
- Fri Jun 07, 2013 1:15 pm
- Forum: Mod Development
- Topic: Can we change the direction of projectiles?
- Replies: 7
- Views: 4083
Re: Can we change the direction of projectiles?
Weapon direction is one of the things which can't be changed, which is a large part of why you don't see people doing perspective-shift mods. However, you can "cheat" it by not having a projectile, but having a firing visual as part of the weapon itself. Check out my ultrasonic cannon in D...
- Fri Jun 07, 2013 1:10 pm
- Forum: Mod Development
- Topic: Ciclic Events workaround
- Replies: 17
- Views: 8672
Re: Ciclic Events workaround
far as i know the low/med/high values only apply to numerical stuff like scrap/fuel/ammo, not to the quality of item you get.
- Fri Jun 07, 2013 10:13 am
- Forum: Working Mods
- Topic: Old modders
- Replies: 27
- Views: 17021
Re: Old modders
I remember DryEagle :( so do i! but yea, been busy cause exams, might do some more stuff over the summer. i have some really really cool ideas (animated ship hull, anyone? yep, i know how to make it work), but these need an artist above all else... and of course there's that collaborative project w...
- Sun Jun 02, 2013 1:20 am
- Forum: Mod Development
- Topic: [Help Needed] Black Box instead of ship image
- Replies: 3
- Views: 2945
Re: [Help Needed] Black Box instead of ship image
floor image is a layer between hull graphic and the rooms, and is only visible when the rooms are visible, i.e. not when jumping. in game it's used for the grey border around the rooms. if you aren't going to include such a border, you should include a transparent png for the floor layer.
- Sun May 26, 2013 6:00 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 63952
Re: Calling all modders
Hi guys!
Small update from me:
I'm extremely busy IRL currently so don't really have time to dedicate to this,
however!
I will be back and with considerably more free time after 15th June
I really appreciate the contributions everyone's making, and we will definitely get this done eventually!
Small update from me:
I'm extremely busy IRL currently so don't really have time to dedicate to this,
however!
I will be back and with considerably more free time after 15th June
I really appreciate the contributions everyone's making, and we will definitely get this done eventually!
- Thu May 23, 2013 8:05 pm
- Forum: Working Mods
- Topic: [MOD] Descent into Darkness - a major game overhaul
- Replies: 165
- Views: 491164
Re: [MOD] Descent into Darkness - a major game overhaul
Seems the file got corrupted on the server or something.
New download link added to the first post.
Fun fact: it's had almost 3500 downloads so far ;)
New download link added to the first post.
Fun fact: it's had almost 3500 downloads so far ;)
- Tue May 21, 2013 11:13 pm
- Forum: Working Mods
- Topic: [MOD] Descent into Darkness - a major game overhaul
- Replies: 165
- Views: 491164
Re: [MOD] Descent into Darkness - a major game overhaul
try a different browser or something; i just checked, it still works fine.
- Thu May 16, 2013 4:14 pm
- Forum: Mod Development
- Topic: [Modding] Multiplayer
- Replies: 30
- Views: 45316
Re: [Modding] Multiplayer
Way to raise a dead thread.
If you want multiplayer, go look at Overdrive, that's the -only- realistic solution.
If you want multiplayer, go look at Overdrive, that's the -only- realistic solution.
- Wed May 15, 2013 2:50 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 63952
Re: Calling all modders
I was thinking something like standard hulls = european, blocky hulls = oriental (reference) and maybe ome kind of viking thing for the multi-hull ships?
as for music, jazz all the way
as for music, jazz all the way
- Tue May 14, 2013 2:25 pm
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 63952
Re: Calling all modders
Well, if we're going to have 3 factions, each with a distinct style, then one should be 'classic' kind of shape, one can be more rounded / boxy type, and one with split hulls, like catamaran/trimaran style. All of the weapons are going to be above-water type, because it wouldn't make sense to have t...