Search found 114 matches

by tosx
Mon Jan 13, 2020 10:27 pm
Forum: Working Mods
Topic: [Expansion] Hive War v1.0.6
Replies: 23
Views: 11431

Re: [Expansion] Hive War v1.0.0

Cool stuff! No more digging through old Discord links :D

From a quick glance at the dialog files, it looks like Ralph's name is hardcoded; since the player could rename him, did you consider feeding the dialog a cast and using #main_first/#main_second?
by tosx
Thu Jan 09, 2020 1:17 pm
Forum: Working Mods
Topic: [Missions] Island Missions v0.08
Replies: 4
Views: 4124

Re: [Missions] Island Missions v0.01

I wasn't planning on it; the existing Meridia missions are super creative, and I haven't played them as much as the vanilla missions to have ideas for gaps I could try to fill. If I ever have ideas, I'll talk to the mod creators. As for the 4 missions above, please note that as of release (v0.01), I...
by tosx
Thu Jan 09, 2020 4:13 am
Forum: Working Mods
Topic: [Missions] Island Missions v0.08
Replies: 4
Views: 4124

[Missions] Island Missions v0.08

Adds new missions unique to each island. https://i.imgur.com/yGY3kCP.png https://i.imgur.com/Z9CcBOZ.png https://i.imgur.com/vMpkAJc.png https://i.imgur.com/3QPQdqv.png Download - requires mod loader to function. Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane. Special than...
by tosx
Wed Jan 01, 2020 9:33 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10046

Re: [Squad] Hydro Leviathans v0.04

Nice run! I'm not sure about giving them more firepower; they can instant kill so many things that the goal was to force players to use that and not have much damage to work with. And if I'm not mistaken you only took 3 hits to the grid (2 resisted), and neither would have been solved with more dama...
by tosx
Tue Dec 31, 2019 8:17 pm
Forum: Working Mods
Topic: [Squad] Mecha Ronin v0.07
Replies: 4
Views: 8756

Re: [Squad] Mecha Ronin v0.02

I'm not sure what the issue would be; have you checked that your game and mod loader are up to date? Mecha Ronin v0.02 works fine for me.
by tosx
Tue Dec 31, 2019 7:16 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10046

Re: [Squad] Hydro Leviathans v0.04

I thought about that, but it would only apply to Hydro, who already has a somewhat busy ability (now that acid/lava can be drained for effects), and the squad's low damage means putting out fires might be harsh. There's already only 1 mech that can start fires. May still tweak it at some point, but ...
by tosx
Mon Dec 30, 2019 12:37 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10046

Re: [Squad] Hydro Leviathans v0.02

Whoops. You're not supposed to be able to swallow friendly units; when I was cleaning up the final code I accidentally removed that check. Swallowing something de-powers it, and releasing stuff usually re-powers it, but since the mission ended there was no re-powering. I've uploaded a v0.02 that add...
by tosx
Sun Dec 29, 2019 11:35 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10046

[Squad] Hydro Leviathans v0.13

These Mechs hail from beyond the known Islands, drawing power from water. https://i.imgur.com/isHfFOy.png Surge Mech Dowsing Charge: Unleashes a geyser that pushes 3 tiles. Damages a target on Water, or creates Water if target is an empty tile. (3 damage; pushes adjacent tile away, and tiles on eit...
by tosx
Sun Dec 22, 2019 6:24 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.07
Replies: 10
Views: 12067

Re: [Squad] Iron Legion v0.03

It occurred to me a while ago that, despite my attempt to add mod options for having my squads' weapons to appear in the shop, they never seemed to. I finally went in and found the line of code I was missing; now all squad weapons appear in shop as expected. You can use the mod options for each squa...
by tosx
Tue Nov 05, 2019 12:32 am
Forum: Mod Development
Topic: How to learn - How to mod ITB.
Replies: 1
Views: 2367

Re: How to learn - How to mod ITB.

Awesome to see this, hope it encourages many more mods! In case it's useful, here is a list of URL's I found helpful to keep handy while working on my own mods: ⋅ List of basic functions: https://gist.github.com/Tarmean/39ba61569585d91fcd37517ebca68fc9 ⋅ Debug console commands (u...