Search found 114 matches

by tosx
Fri Jan 31, 2020 2:28 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10047

Re: [Squad] Hydro Leviathans v0.07 / v0.08

I've gone ahead and added a provisional v0.08 mod to the download folder; changes listed in first post. I left v0.07 next to it until I get enough feedback or playtime to decide if I want to go this direction.
by tosx
Fri Jan 31, 2020 12:01 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10047

Re: [Squad] Hydro Leviathans v0.07

I have no real heartburn buffing the Hydro Mech. Rithaniel, that's a fairly elegant suggestion, but I do worry it's on the strong side. With the water damage "always on" it's doing slightly less than max Prime Punch damage, but also pushing 2 additional tiles and making water. It also remo...
by tosx
Wed Jan 29, 2020 7:24 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10047

Re: [Squad] Hydro Leviathans v0.07

Appreciate all the suggestions! ijocks: I like the Propeller upgrade but I wouldn't really have any heartburn removing it, either; if it almost never gets used, there's not much value in having it (other features have gone this way since early versions; the Hydro mech used to throw water it sucked u...
by tosx
Tue Jan 28, 2020 1:27 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10047

Re: [Squad] Hydro Leviathans v0.07

Fair comment. I've gotten sidetracked and haven't been able to do a lot of my own runs with them recently. My main hesitation with giving them more damage is A) they have so much insta-kill capability, and B) the Cargo mech can dump things like bosses in the way of other attacks. Granted, some Vek t...
by tosx
Sun Jan 26, 2020 12:52 am
Forum: Working Mods
Topic: [Missions] Island Missions v0.08
Replies: 4
Views: 4124

Re: [Missions] Island Missions v0.03

Glad to hear :D
by tosx
Sat Jan 25, 2020 9:37 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 18545

Re: [Squad] Eclipse v0.10

Thanks, I didn't realize that they could trigger in the previews; should be fixed.
by tosx
Sat Jan 25, 2020 8:57 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 34764

Re: [Pilots] Cauldron Pilots v1.08

I believe that issue should be fixed. Thanks for reporting it!
by tosx
Sat Jan 25, 2020 2:33 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 34764

Re: [Pilots] Cauldron Pilots v1.07

Thanks for the report, I will look into that. I think I know the issue.
by tosx
Tue Jan 21, 2020 3:00 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 10047

Re: [Squad] Hydro Leviathans v0.07

I've updated the all of my squad mods to have a full suite of achievements (Zero Dawn already had the basic achievements, but I added island/perfect ones).

Completing a squad's achievements unlocks a minor secret! Not as intricate as Zero Dawn's, but hopefully fun.
by tosx
Sun Jan 19, 2020 1:06 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 34764

Re: [Pilots] Cauldron Pilots v1.07

Glad you're getting some use out of it!

I only made the one vanilla pilot conversation as an example of the concept; I figure if someone else wants to expand it through a separate dedicated mod it should be pretty easy to adapt my code. I wanted to keep this mod focused on the custom pilots in it.