Search found 20 matches

by Zalkida
Tue Oct 09, 2012 8:35 pm
Forum: Working Mods
Topic: [Mini-MOD] 8 Scouts, FotF Component
Replies: 15
Views: 30509

Re: [Mini-MOD] 8 Scouts, FotF Component

Whale Cancer wrote:
Are you using any other mods?


No, only this one...
by Zalkida
Mon Oct 08, 2012 11:41 pm
Forum: Working Mods
Topic: [Mini-MOD] 8 Scouts, FotF Component
Replies: 15
Views: 30509

Re: [Mini-MOD] 8 Scouts, FotF Component

For some reason this ships won't work for me. When I go to select them to play as, only the rooms show up with a big black box around them. The custom weapon text doesn't show up either. I started a game as each one to see what happens. Every time a custom weapon is fired, the game crashes. There ar...
by Zalkida
Mon Oct 08, 2012 11:24 pm
Forum: Mod Development
Topic: [REQUEST] Star Wars ships!
Replies: 17
Views: 12102

Re: [REQUEST] Star Wars ships!

If your looking for something to do, you can do the artwork in Paint.NET. It gives the look of the other games in the ship and is free :) I reccomend having a picture to go on, but here are the steps Sure :) I drew everything to scale - using a reference picture. I scaled the reference picture to be...
by Zalkida
Fri Oct 05, 2012 1:33 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 356771

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

Path2 would probably be the export path, make sure you have a ship id and name set, and the paths set up properly in the options (Path2 is the second argument in any Path.Combine call btw, and could be pretty much anywhere, what's the function it's in? :p) No idea what i did different, but I when b...
by Zalkida
Thu Oct 04, 2012 11:10 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 356771

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

When exporting the ships as a .ftl file, a JIT debug window comes up saying that the value of "path2" can not be null. I see no box labeled "path2." Any idea what causes this? Also, when trying to import the game's default ships, it says I have to specify where the data.dat and t...
by Zalkida
Thu Oct 04, 2012 7:51 pm
Forum: Mod Development
Topic: [MOD] Arkwork Ideas
Replies: 8
Views: 5385

Re: [MOD] Arkwork Ideas

Stormhunter117 wrote:Someone, please, please make this :3

Image


What is that? I'll do my best, will post result here
by Zalkida
Thu Oct 04, 2012 7:51 pm
Forum: Mod Development
Topic: [MOD] Arkwork Ideas
Replies: 8
Views: 5385

Re: [MOD] Arkwork Ideas

Here is my project from today. If wants to make this playble or anything, email me at Zalkida@gmail.com or PM me :)
by Zalkida
Wed Oct 03, 2012 8:29 pm
Forum: Mod Development
Topic: [MOD] Arkwork Ideas
Replies: 8
Views: 5385

Re: [MOD] Arkwork Ideas

Thanks for the reply. Someone else suggested using paint.net and i will try that also. Will show what I have created sometime in the future.
by Zalkida
Tue Oct 02, 2012 12:55 am
Forum: Mod Development
Topic: [MOD] Arkwork Ideas
Replies: 8
Views: 5385

[MOD] Arkwork Ideas

Hello, I'm kinda new to this but I'm a somewhat decent artist and would like to start creating my own ships. Does any who has done it already have any advice on what programs(MS Paint, Photoshop, etc.) to use and how to get the "pixilated" look the current ships have? I saw that Darkfrost ...
by Zalkida
Tue Oct 02, 2012 12:25 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 197742

Re: [MOD] Obsidian Cruiser v1.2

Actually just joined the forum to tell you that this ship is great. A bit over powered, but really fun to play as. Great work!