Search found 132 matches

by Torchwood202
Sat Dec 14, 2013 4:34 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.07

This bug made me chuckle… its been so long since I've experience a game crashing bug. Basically, when I hit the shield room of a R. Asteroid Miner with a Auto Laser II in a "sparsely populated sector", the game crashed and ended after a few seconds. Might just be the Auto Laser II, or it m...
by Torchwood202
Tue Dec 10, 2013 7:26 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.069 [help spell checking on gith

Just found the secret asteroid outpost for the first time… was laughing my butt off for the pirates cleverness :lol:

I mean… a outpost made of a hollow asteroid!?

EDIT: Also found the Rock Ramship…still laughing at my misfortune.
by Torchwood202
Tue Dec 10, 2013 6:33 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.069 [help spell checking on gith

I believe you're referring to this: Not qualified to comment on whether the timing is right. Yah that's it. It's interesting to see no difference between killing all station crew and destroying the station. I thought that eliminating the crew gives larger rewards. In any case, this and the other mi...
by Torchwood202
Sun Nov 24, 2013 1:53 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.068

When the rebel fleet is "in range", it doesn't seem that they…do anything. I had quite a long battle with a rebel cruiser and the rebel fleet did nothing, they did't even target me! The only way I see this as not working is that the "Rebel Artillery Targeting" is invisible, it ta...
by Torchwood202
Sun Oct 27, 2013 7:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.064

Ammo limit. Well, unless missiles launchers can remain online with the green ready-to-shoot light on without missiles, I think this is a bug. Have you ever been able to have a missile launcher ONLINE when you have no missiles? Sooo....there is a missile count for enemies...good to know. Unless this...
by Torchwood202
Sun Oct 27, 2013 4:55 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.064

Ok... so I found something I'd like to report. When battling the "No Need To Hide" Cruiser, it has 2 missile weapons and a auto-laser. When my ship was at 1 HP, it stopped firing missile weapons and continued using its auto-laser uselessly against my shields. My trek is safe...for now. Is ...
by Torchwood202
Mon Oct 21, 2013 9:18 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.062f

Can we have a tibet of intel on what we should expect in the next update?
by Torchwood202
Sun Oct 20, 2013 9:03 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3426731

Re: FTL Captain's Edition 1.062f

Not here to criticize, but I have a opinion on the empty beacon Augmentation thingy. I experience a lot of empty beacons in my playthroughs and I don't seem to ever find the augs FOR those beacons in shops... Perhaps you should decrease the rarity of them?
by Torchwood202
Mon Aug 26, 2013 10:16 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Sector Names
Replies: 42
Views: 29095

Re: FTL Captains Edition: Call for Sector Names

agigabyte wrote:Is this thing Slendy?

CONGRATULATIONS. I tried to make it as descrite as possible, but you solved it! You win a grand total of... nothing!
by Torchwood202
Mon Aug 26, 2013 10:16 pm
Forum: Mod Development
Topic: FTL Captains Edition: Call for Sector Names
Replies: 42
Views: 29095

Re: FTL Captains Edition: Call for Sector Names

Can you, Sleeper Service, add more sectors, like Pirate Homeworlds or something? (By the way, Sleeper Service is a excellent name for Slug Homeworld)