Search found 132 matches

by Torchwood202
Sat Jan 18, 2014 1:04 am
Forum: Mod Development
Topic: FTL Multispace
Replies: 61
Views: 45853

Re: FTL Multispace

Soo....any progress? Yes. The FTL team replied to my email and said that they had no interest in making a multiplayer game but they said that I could only make a game that was 'heavily inspired' by ftl. I'm still thinking about what to do :P would you guys be interested in a gAME like FTL but w mul...
by Torchwood202
Fri Jan 17, 2014 12:38 am
Forum: Mod Development
Topic: FTL Multispace
Replies: 61
Views: 45853

Re: FTL Multispace

Soo....any progress?
by Torchwood202
Tue Jan 14, 2014 9:48 pm
Forum: Mod Development
Topic: AE R&D - What is new? What can we do now?
Replies: 200
Views: 67761

Re: FTL Advanced Edition - What do we know so far?

Wouldn't it be nice if someone added a mechanic where in the case of the engines or cockpit being damaged to red, the ship would display a flashing "Slowing Down" sign, instead of just IMMEDIATELY stopping and allowing 100% chance of hit. It could, as long as the engine or cockpit is at re...
by Torchwood202
Tue Jan 14, 2014 12:53 am
Forum: Mod Development
Topic: FTL Multispace
Replies: 61
Views: 45853

Re: FTL Multispace

Any chance we can get multiplayer battles...? Such as VS or CO-OP?

I feel as though if two players were to control ONE ship, that could get hectic.
Yet, this is probably the closest we will actually GET to multiplayer, so.... :D
by Torchwood202
Fri Jan 10, 2014 2:23 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3406524

Re: FTL Captain's Edition 1.086

*Chuckles* Exactly why is "The Kestrel" now "The Testrel"? *Laughs even harder* ITS SO OP
by Torchwood202
Sun Jan 05, 2014 1:54 pm
Forum: Mod Development
Topic: AE R&D - What is new? What can we do now?
Replies: 200
Views: 67761

Re: FTL Advanced Edition - What do we know so far?

I believe there will be a new story line... whatever that means. :lol:

No seriously, I'm vaguely aware I saw that somewhere on this site, forums or just news.
by Torchwood202
Sun Jan 05, 2014 1:50 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3406524

Re: FTL Captain's Edition 1.084

Ug... Don't make the final boss too OP....please? :shock:
by Torchwood202
Thu Jan 02, 2014 7:21 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3406524

Re: FTL Captain's Edition 1.084

Is there a possibility that their could be stores in the new Sectors you've added? I haven't encountered any stores in the new sectors (Quarantined, AI controlled, Industrial, Hazard, etc...) Quarantined Sectors could have " Contained viruses" (When looked at closely, these viruses appear ...
by Torchwood202
Wed Jan 01, 2014 9:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3406524

Re: FTL Captain's Edition 1.083 [link fixed]

jep wrote:
Mr. Mister wrote:Wait a moment though... apart from the Fed Contraband, is there any other blue choice for trade goods, outside of stores?


Yes.


This may be spoiling the trading system...but... examples?
by Torchwood202
Sun Dec 29, 2013 5:30 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6631
Views: 3406524

Re: FTL Captain's Edition 1.08

Thought I should report this... -I downloaded Slipstream because Grognak just wasn't compatible with FTL CE 1.08 -I removed the FTL resource folder -I reinstalled the game to the fresh vanilla version -The FTL Resource folder is still in my trash can, not deleted yet -I currently am using Slipstream...