Search found 38 matches

by TeamEXAngus
Mon May 28, 2018 5:50 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

<weaponBlueprint name="ION_PULSE_GUN"> <type>BURST</type> <flavorType id="weapon_SHOTGUN_flavorType"/> <drone_targetable>0</drone_targetable> <title>Ion Pulse</title> <tip>Pulse weapons fire a wave of energy at the target ship.</tip> <short>Ion Pulse</short> <desc>This pulse wea...
by TeamEXAngus
Sat May 26, 2018 8:55 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

Now the game crashes when I fire it. Any ideas why? oh in my haste, I didn't see something essential -- the weapon is missing a <shots> stat. I've had this 'weapon crashes when trying to fire' problem before and this was exactly the problem. no <shots> specified and the game doesn't know what you m...
by TeamEXAngus
Sat May 26, 2018 12:20 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

anyone know what's wrong with this? It won't work. here is your problem: ... <type>MISSILE</type> ... "MISSILE" is not a possible value for the 'type' stat -- it needs to be "MISSILES", one of the 5 weapon types the game will recognize (the other ones being: BEAM, LASER, BOMB, a...
by TeamEXAngus
Fri May 25, 2018 9:53 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

anyone know what's wrong with this? It won't work. <weaponBlueprint name="MASS_DRIVER"> <type>MISSILE</type> <title>Mass Driver Cannon</title> <short>Mass Driver</short> <tip>tip_beams</tip> <desc>This weapon fires an explosive ball surrounded with Plasma.</desc> <tooltip id="weapon_B...
by TeamEXAngus
Fri May 25, 2018 4:13 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

Arfy wrote:
TeamEXAngus wrote:I can't seem to get it working! Anyone know what could be going wrong?

File
(Mod Name)/data/blueprints.xml


You need to name blueprints.xml as blueprints.xml.append.


I tried that too. I worked out the problem though. When I turned the file into a .zip file, it renamed data to (mod name)
by TeamEXAngus
Thu May 24, 2018 7:37 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

I can't seem to get it working! Anyone know what could be going wrong? File (Mod Name)/data/blueprints.xml blueprints.xml: <weaponBlueprint name="LASER_PHASE_1"> <type>LASER</type> <title>Phase Laser Mark I</title> <short>Phase Laser</short> <desc>This laser phases through shields.</desc> ...
by TeamEXAngus
Thu May 24, 2018 4:59 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

is it essential to call the files my_weapon/data/, etc? my computer won't let me put / in a file name! "my_weapon/data/" is simply just the location/directory of the folder and file--where my_weapon is mod itself and data being the folder that contains .xml files. Your mod file can be cal...
by TeamEXAngus
Thu May 24, 2018 3:26 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 69053

Re: [Tutorial] New Guide on creating weapons

is it essential to call the files my_weapon/data/, etc? my computer won't let me put / in a file name!

Edit: I'm also using slipstream mod manager.
by TeamEXAngus
Thu May 24, 2018 3:14 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 366133

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Stormbringer wrote:first off, there's a limit to how many projectiles the gun can shoot- the cap is usually 15 projectiles. otherwise it eeeeeaaaasy


I'm trying to do it manually, and it is going horribly! Is there a video tutorial or something?
by TeamEXAngus
Mon May 21, 2018 10:50 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 366133

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design. But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with...