Search found 32 matches

by AnAngryMantis
Wed Jul 25, 2018 8:56 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 42831

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Mod works, we've released it, and its somewhat playable Does this mod currently add anything except new player ships, a new energy cannon(which I have to admit has some pretty good images), and a modified mini beam? I haven't encountered any new events or ships that I've seen you write about. Also ...
by AnAngryMantis
Wed Jul 25, 2018 8:50 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 42831

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Accidently double posted
by AnAngryMantis
Wed Jun 13, 2018 6:59 am
Forum: Mod Development
Topic: Where do you put your drone images?
Replies: 5
Views: 2645

Re: Where do you put your drone images?

Thanks for all the help, everyone. I'm working on drones for my mod, so this will help a lot.
by AnAngryMantis
Tue Jun 12, 2018 5:08 pm
Forum: Working Mods
Topic: TOPIC FOR DELETE
Replies: 2
Views: 2939

Re: [MOD] [AE/CE] GUI Update v.1.21

Hmm. Sounds interesting. BTW, could you tell me how you modified the picture for the final boss? That would be handy information to know for making my own images for it.
by AnAngryMantis
Tue Jun 12, 2018 4:47 pm
Forum: Mod Development
Topic: Where do you put your drone images?
Replies: 5
Views: 2645

Re: Where do you put your drone images?

drone image stuff should be in img/ship/drones Right, but that doesn't really answer my question. I guess I kind of worded it badly, but I read the post you provided, and from what I can piece toghther, do I just add my images into my mod's drone image folder, then type the first part of the drone ...
by AnAngryMantis
Tue Jun 12, 2018 4:33 pm
Forum: Mod Development
Topic: More Weapons
Replies: 4
Views: 2466

Re: Balancing

Well, as for balancing, I can give you a few pointers. Remember, a weapon needs to fullfill a purpose in the players aresnal. Even the shield break lasers from my FoF mod, though they do zero damage on all fronts, is used for bringing down shields for other weapons. Also remember that even one level...
by AnAngryMantis
Tue Jun 12, 2018 4:18 pm
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 5719

Re: [WIP][MOD] FoF(Formation of the Federation)

You planning to add new ships? Yeah, actually. Theres a new civilian transport ship thats colored with the color scheme of the fed cruiser b(I did not copy this from ce, as the colors are a bit different, but if that doesn't satisfy your anger, I did mention it in the credits) that you can encounte...
by AnAngryMantis
Mon Jun 11, 2018 1:14 pm
Forum: Mod Development
Topic: More Weapons
Replies: 4
Views: 2466

Re: More Weapons

I could put toghther some crude weapon images for you, but that is a long list of weapons. Good job considering your pretty new at modding(at least as far as I can tell, sorry if I'm wrong). I'll work on putting these up for you. Tell me if you have any suggestions. https://files.fm/u/d8f8q3tb
by AnAngryMantis
Mon Jun 11, 2018 7:37 am
Forum: Mod Development
Topic: Where do you put your drone images?
Replies: 5
Views: 2645

Where do you put your drone images?

This may be a simple question, but when I am modding drones, theres a line that says this : <droneImage>drone_combat</droneImage> Where are those images stored? The only place I could find anything close to it was in the images folder, where drone pictures are put, but that didn't include anything s...
by AnAngryMantis
Wed May 23, 2018 8:57 am
Forum: Technical Support and Bugs
Topic: FTL crashing with "unknown event"
Replies: 0
Views: 3628

FTL crashing with "unknown event"

Alright, so I fixed my previous issues, however, new ones always have to come up, don't they. So, now the game says that an event is missing even though it's there. Heres the FTL.log lib/SIL/src/sysdep/windows/main.c:72(WinMain): Executable architecture: x86 32-bit lib/SIL/src/sysdep/windows/main.c:...