Search found 80 matches

by Lemonymous
Mon Apr 02, 2018 3:58 am
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.7
Replies: 17
Views: 22780

Re: [Squad] RF1995

[Review] Thank you for your review! First, let me tell you I am sorry you felt it was not worth it playing with the Launcher, especially considering how many runs you did with it. I do try to make all my units fun, and in my tests it was. Unfortunately, I seem to have failed. It is indeed supposed ...
by Lemonymous
Sun Apr 01, 2018 11:20 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20481

Re: [Squad] Archive Armors

Well if there are more updates to come I'll wait on those before making another attempt at 4-island hard and giving another full review. I may have given the wrong impression with my last post. Even though I do expect there will be an update eventually, I am not actively working on this squad at th...
by Lemonymous
Sun Apr 01, 2018 10:45 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20481

Re: [Squad] Archive Armors

I'm honestly not convinced about these changes. It feels like this squad was more unique when the mechs were slow and had to rely on the flexibility of the bomber and smoke mech's weapons and their upgrades. On the other hand, this probably doesn't snowball quite so much. I wouldn't really know, th...
by Lemonymous
Fri Mar 30, 2018 10:57 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20481

Re: [Squad] Archive Armors

stylesrj wrote:It got updated... well damn I've already recorded two videos of a run with the old one... I'll still post them when the time comes though.

I'm sorry. The new version is not so different though. The experience should be similar.

Looking forward to the videos!
by Lemonymous
Fri Mar 30, 2018 10:06 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20481

Re: [Squad] Archive Armors

Small squad update. Smoke Launcher model updated. Devastator has a new weapon image, and bullet sprite. Bomb Run has a new attack effect. Changes: Devastator gains +1 movement. Bomber gains +1 movement. Devastator: +1 damage. Devastator upgrades: -1 damage. Bomb Run: Changed. Bomb Run upgrade: loses...
by Lemonymous
Wed Mar 28, 2018 5:04 pm
Forum: Working Mods
Topic: [Squad] RF1995 v.1.3.7
Replies: 17
Views: 22780

[Squad] RF1995 v.1.3.7

"How this squad got mixed up in the earth-saving business is unknown. Now where do the Vek hide their flag?" https://i.imgur.com/vtCVgzn.png https://i.imgur.com/ZwKG4En.png https://i.imgur.com/mxGnkIk.png https://i.imgur.com/fMgTx2K.png https://i.imgur.com/d4MMim8.png RF1995 1.3.6 - requi...
by Lemonymous
Wed Mar 21, 2018 9:17 am
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20481

[Squad] Archive Armors v1.3.2

"Archive designed this squad for engagements so dire, collateral damage was deemed unavoidable." https://i.imgur.com/N0CQhw3.png https://i.imgur.com/Lw7ypF9.png https://i.imgur.com/4g4zLe0.png Archive Armors 1.3.2 Mod Loader - (Originally by CyberBoy2000. Continued by kartoFlane) Old Vers...
by Lemonymous
Sat Mar 17, 2018 4:20 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 42418

Re: Prototype Lua mod loader

When adding new squads via the mod loader, squad filtered statistics gets messed up. In addition, if you remove a mod, trying to open statistics will give an error since it is trying to find a mech that does not exist anymore. Is this something that can be fixed, or is it just something we have to l...
by Lemonymous
Thu Mar 15, 2018 4:28 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 42418

Re: Prototype Lua mod loader

Uhhh, am I missing something here? Is it supposed to be possible for ordinary people to understand how to get a mod working using this thing, or is this mod programmers only until you guys can come up with a more user-friendly solution? It is possible for ordinary people. Could you describe your pr...
by Lemonymous
Fri Mar 09, 2018 3:36 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 42418

Re: Prototype Lua mod loader

How do you add new animations? In animations.lua, say, there is this code: MechLaser = MechUnit:new{ Image = "units/player/mech_laser.png", PosX = -15, PosY = -8 } MechLasera = MechUnit:new{ Image = "units/player/mech_laser_a.png", PosX = -15, PosY = -8, NumFrames = 4 } MechLase...