Search found 84 matches

by Lemonymous
Sun Sep 16, 2018 8:05 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

Glad you enjoy it! Regarding the problem/feature. It is mostly made like that because I wanted to make it very quick to answer the request that was made. The simplest way was to just put everything into one pool and randomly pick from that. Shouldn't be too difficult to make 4 pools and only spawn &...
by Lemonymous
Tue Sep 11, 2018 1:00 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

That's a very brave difficulty you chose. I did a few tries, and I found it was very easy to make an impossible difficulty with only slight increases. Testing would be very appreciated, but it's no rush. These things take time. Feel free to join the discord server btw. We discuss mods and mod ideas ...
by Lemonymous
Mon Sep 10, 2018 11:38 am
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

Took your ideas and put it into this mod: Difficulty Modifiers I don't know what is the correct balance for each person, so I made it all customizable and independent from the selected difficulty level (easy, normal, hard, etc) Modifiers this mod allows you to change: Starting spawns: Modify mission...
by Lemonymous
Fri Sep 07, 2018 6:46 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

Noted.

Any thoughts on what you'd like to see other than the occational random boss popping up?

Do you want higher number of Vek spawns, harder Vek, or something else entirely?
by Lemonymous
Thu Sep 06, 2018 6:58 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

Hi Karsta, Sorry for the late reply. I'm glad you're enjoying the mods. Making bosses appear randomly on normal missions is not very difficult. I have had thoughts on doing it in the past, but it just seems like some reward should come with it as well. Problem has been that any reward outside of cor...
by Lemonymous
Thu Sep 06, 2018 2:43 pm
Forum: Working Mods
Topic: [Squad] Disposal Mechs v1.1.3 (NOT updated for ITB 1.2)
Replies: 6
Views: 14639

[Squad] Disposal Mechs v1.1.3 (NOT updated for ITB 1.2)

Warning: This mod has not been updated for ITB 1.2. For bug free experience, use with ITB 1.1 - otherwise use at your own risk. I want to update it eventually, but I cannot promise anything. Originally made by Detritus as waste disposal mechs. Now repurposed to fight the Vek. https://i.imgur.com/k3...
by Lemonymous
Mon Aug 20, 2018 4:55 am
Forum: Mod Development
Topic: [Code Library] Replace Repair 2.2.1
Replies: 3
Views: 8266

[Code Library] Replace Repair 2.2.1

Replace Repair This is not a mod itself, but a code library you can add to your mod, which will give you access to a few functions, allowing you to change the repair skill of pilots or mechs, or another condition of your choosing. Replace Repair 2.2.1 2.0 was a rewrite of the old library. It was pr...
by Lemonymous
Wed Aug 01, 2018 3:01 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4 (NOT updated for ITB 1.2)
Replies: 26
Views: 38427

Re: [Enemies] More Bosses

Added another boss, the Burrower Leader; as well as a link to a small mod which can make the final island into a boss rush depending on which difficulty and how many islands you have completed.
by Lemonymous
Fri Jul 27, 2018 10:00 am
Forum: Working Mods
Topic: [Pilots] Pilots+
Replies: 5
Views: 14570

Re: [Pilots] Pilots+

It sounds like you're talking about what happens when you undo a move so she moves back to the tile she planted her mine. In which case she does die and revive as intended I think. The potential forest fire or smoke from dunes (as well as cracked ice, or lost shield) was iirc also always like this. ...
by Lemonymous
Fri Jun 01, 2018 11:40 am
Forum: Working Mods
Topic: [Enemies] Blobberling (Discontinued)
Replies: 2
Views: 4670

Re: [Enemies] Blobberling

I'm not sure I understand what you mean. The Blobberling will deal damage to adjacent tiles regardless of how it dies.