Search found 80 matches

by Lemonymous
Mon Oct 22, 2018 11:47 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 27111

Re: [Enemies] More Bosses v1.4.0

Thank you for the thorough bugreport Alchemist. I've included your fix in the latest update.
by Lemonymous
Mon Oct 08, 2018 8:19 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20369

Re: [Squad] Archive Armors

Thanks for the report. Should be fixed in the latest upload.
by Lemonymous
Sun Oct 07, 2018 6:51 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 20369

Re: [Squad] Archive Armors

The mod is broken with the newest mod loader, anybody know how to fix it? I just tested it with mod loader 2.3.0 and everything was working as it should on my end. If you can provide a more detailed problem description about what specifically is broken, the error messages you receive, as well as wh...
by Lemonymous
Mon Oct 01, 2018 12:39 pm
Forum: Working Mods
Topic: [Weapons] Hi-Tech Weapons v1.0.7
Replies: 1
Views: 8018

[Weapons] Hi-Tech Weapons v1.0.7

Hi-Tech Weapons Adds 6 new weapons to the store, with higher than normal rarity, power and core requirements. https://i.imgur.com/YhUBfJs.png https://i.imgur.com/42d49yE.png https://i.imgur.com/YBcyXes.png https://i.imgur.com/NcAIkFB.png https://i.imgur.com/kMMCCCt.png https://i.imgur.com/rktvDiU.p...
by Lemonymous
Mon Oct 01, 2018 12:17 pm
Forum: Working Mods
Topic: [Squad] Disposal Mechs v1.1.3
Replies: 6
Views: 9904

Re: [Squad] Disposal Mechs

Thank you Neo! That means a lot to me :D
by Lemonymous
Wed Sep 19, 2018 10:45 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 28396

Re: [Enemies] Bots'n'Bugs

Merged my enemy mods into a single mod to make everything simpler to keep updated. (If someone would care to delete the Blobberling thread, I wouldn't mind that)

Added an option for your request Karsta.
(Also added a similar option for "Delayed Webs" in the Difficulty Modifiers 1.0.3. mod)
by Lemonymous
Sun Sep 16, 2018 8:05 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 27111

Re: [Enemies] More Bosses

Glad you enjoy it! Regarding the problem/feature. It is mostly made like that because I wanted to make it very quick to answer the request that was made. The simplest way was to just put everything into one pool and randomly pick from that. Shouldn't be too difficult to make 4 pools and only spawn &...
by Lemonymous
Tue Sep 11, 2018 1:00 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 27111

Re: [Enemies] More Bosses

That's a very brave difficulty you chose. I did a few tries, and I found it was very easy to make an impossible difficulty with only slight increases. Testing would be very appreciated, but it's no rush. These things take time. Feel free to join the discord server btw. We discuss mods and mod ideas ...
by Lemonymous
Mon Sep 10, 2018 11:38 am
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 27111

Re: [Enemies] More Bosses

Took your ideas and put it into this mod: Difficulty Modifiers I don't know what is the correct balance for each person, so I made it all customizable and independent from the selected difficulty level (easy, normal, hard, etc) Modifiers this mod allows you to change: Starting spawns: Modify mission...
by Lemonymous
Fri Sep 07, 2018 6:46 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 27111

Re: [Enemies] More Bosses

Noted.

Any thoughts on what you'd like to see other than the occational random boss popping up?

Do you want higher number of Vek spawns, harder Vek, or something else entirely?