Search found 84 matches

by Lemonymous
Thu Jan 16, 2020 2:56 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 41117

Re: [Enemies] Bots'n'Bugs v2.0.11

Thank you for liking the mod! Your experience is quite curious. In my tests (with only BnB enabled) the Passive Auto-Shields does in fact work after the first attack, shielding for the second. Maybe there is a mod incompatibility somewhere? If you want to, I could look into the issue for you, but I ...
by Lemonymous
Thu Jan 09, 2020 2:13 am
Forum: Working Mods
Topic: [Gameplay] Timed Mode 0.1.1 (NOT updated for ITB 1.2)
Replies: 0
Views: 3402

[Gameplay] Timed Mode 0.1.1 (NOT updated for ITB 1.2)

Warning: This mod has not been updated for ITB 1.2. For bug free experience, use with ITB 1.1 - otherwise use at your own risk. I want to update it eventually, but I cannot promise anything. About: Timed Mode is a small mod that simply adds a timer to your missions. If your time runs out, you are o...
by Lemonymous
Wed Dec 11, 2019 7:10 pm
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 6
Views: 12234

Re: [Squad] Red Alert Survivors

This mod can cause issues for other mods, causing them to crash.

Here is a fixed init.lua for version 1.2.0.
To apply it, simply replace 'CL_Red_Alert\scripts\init.lua' with this one.
by Lemonymous
Wed Dec 11, 2019 7:05 pm
Forum: Working Mods
Topic: [Squad] Collateral
Replies: 8
Views: 15885

Re: [Squad] Collateral

Edit: this has been fixed in version 1.6

If this mod is in the mods folder, but not enabled; it will crash the game when starting a mission.

Here is a fixed init.lua for version 1.4.
To apply it, simply replace 'Collateral/scripts/init.lua' with this one.
by Lemonymous
Mon Nov 04, 2019 11:27 pm
Forum: Mod Development
Topic: How to learn - How to mod ITB.
Replies: 1
Views: 3623

How to learn - How to mod ITB.

Do you want to mod Into the Breach (ITB), but have no idea where to start? In this guide I will try to list everything you need to start out as an ITB modder. I will not go in-depth on how to do specific things, but instead focus on giving you tools to help you find the information you need yourself...
by Lemonymous
Sat Oct 19, 2019 4:26 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 41117

Re: [Enemies] Bots'n'Bugs v2.0.2

Edit2: These issues are now fixed in the latest version - 2.0.3 Edit: This version seems somewhat unstable, so I must take a closer look at it before 2.0.2 will be ready. Original message: Thanks again Tosx! Version 2.0.2 is up. Rare somewhat problematic issue with Kaizer Blades has been fixed. Typo...
by Lemonymous
Thu Oct 17, 2019 7:41 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 41117

Re: [Enemies] Bots'n'Bugs v2.0.1

Thank you tosx, I always get those mixed up.
I'm sure there are some bigger bugs though, so I'll wait a little before updating.
by Lemonymous
Mon Oct 14, 2019 9:23 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 41117

Re: [Enemies] Bots'n'Bugs v2.0.0

Just released a big update (2.0) with many new additions: New enemies: Spitter, Wyrm, Crusher, Floater and Colony. New bosses for Swarmer, Spitter, Wyrm, Crusher and Floater. New playable Mechs: Techno-Swarmer, Techno-Roach, Techno-Spitter, Techno-Wyrm, Techno-Crusher. If anyone has any issues, I'll...
by Lemonymous
Fri Oct 11, 2019 3:27 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.6 (NOT updated for ITB 1.2)
Replies: 30
Views: 34459

Re: [Island] Into The Wild v1.1.3

If anyone has the same issue as Gerbertronic, I have now made an update that should solve it, as well as a few other issues.
by Lemonymous
Sun Sep 29, 2019 11:02 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.6 (NOT updated for ITB 1.2)
Replies: 30
Views: 34459

Re: [Island] Into The Wild v1.1.2

Fantastic mod, I'm really enjoying it! However, I have encountered a glitch. Whenever I choose a mission with Volcanic Vents, it crashes at the start of the turn. When I look at my computer's Task Manager, the 3D section of my GPU is spiking to 100% when the game crashes. Hope you can fix this! Tha...