Search found 136 matches

by KingdomKrafters
Sun May 26, 2019 8:22 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 290
Views: 212179

Re: The Shipyard

glad you're interested
unfortunately I do not have one for the fighter/bomber, but I can whip one up in a bit
by KingdomKrafters
Tue May 21, 2019 10:49 pm
Forum: Mod Development
Topic: Limitless Crew Patch (old post)
Replies: 3
Views: 4092

Re: Limitless Crew Patch

I dunno, theres only been one other hard coded mod that I've seen thats functional (I never got it to work though), but it did "supposedly" have limitless crew. You could always join the FTL server (this isnt sponsored I swear) if you havent already and theres a lot of people on there who ...
by KingdomKrafters
Fri May 03, 2019 4:41 pm
Forum: Mod Development
Topic: Limitless Crew Patch (old post)
Replies: 3
Views: 4092

Re: Limitless Crew Patch

Wow, this is pretty amazing. Honestly I dont know why anyone hasn't pointed this out yet.
You know you don't have to keep this in Mod Dev, you can put it in working mods. Considering that its fully functional.
by KingdomKrafters
Sun Apr 28, 2019 5:20 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57597

Re: [MOD] FTL: Project Coalition v2 (out soon!)

yes in theory it should work.... except it also modified ships and events as well so Im not too sure. You can always give it a try but you might experience some issues. Plus then you probably wont encounter any PC weapons because of the endless stream of CE ones.
by KingdomKrafters
Sat Apr 27, 2019 8:53 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57597

Re: [MOD] FTL: Project Coalition v2 (out soon!)

Well assuming your game does crash while playing, the mod is compatible with CERTAIN mods. mods that wont work: -CE -ARS+ -Decent into Darkness -literally any other overhaul mods that COULD have issues: -mods that modify events -mods that edit vanilla assets -mods that alter crew customization mods ...
by KingdomKrafters
Sat Apr 20, 2019 7:37 pm
Forum: Mod Development
Topic: [MOD][WIP]FTL: Battlestar Galactica (FTL:BSG)
Replies: 2
Views: 4034

Re: [MOD][WIP]FTL: Battlestar Galactica

lmao first to comment here!

Anyways Im on the dev team so I dont know why I need to say this but the mod has extreme potential.
:D
by KingdomKrafters
Wed Mar 20, 2019 11:50 pm
Forum: Mod Development
Topic: Is it possible to change an artillery midgame ?
Replies: 1
Views: 2247

Re: Is it possible to change an artillery midgame ?

unfortunately, nope. you can add/upgrade the artillery system through events, but as for changing the weapon sorry but you cannot. You can give enemies/player ships more than 1 artillery slot (up to 8), but on player ships having more than 1 gets really weird and glitchy, though it does work.
by KingdomKrafters
Wed Mar 13, 2019 11:55 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57597

Re: [MOD] [WIP] FTL: Project Coalition v0.5a

everyone has their preference. anyways thanks for being so willing to help us (cause bugs are our main problem). I think the spreadsheet is a great idea, though you should put everyone on comment so (mostly I) and at least add in bugs of their own or comment on how something is fixed.
by KingdomKrafters
Wed Mar 13, 2019 12:19 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57597

Re: [MOD] [WIP] FTL: Project Coalition v0.5a

Ok yeah so a lot of our stuff is like that.... and will always be like that. Such goes the sad sad story of being a modder. Unfortunately most of FTL's UI and graphic stuff is hard coded, which means things such as the weapons power going out of the UI box, or the text going out of the description b...
by KingdomKrafters
Fri Mar 01, 2019 1:42 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 45227

Re: Vicious Vessels - 35 new enemy ships

Yeah lol I noticed this too when I was integrating VV to PC. There was originally 3 versions for every hull, but it appears there is now only 2. This means there is a LOT of missing hull blueprints if any of the third types were left in