Search found 381 matches

by Jumbocarrot0
Thu Oct 18, 2018 8:15 pm
Forum: Working Mods
Topic: The Scrapyard Ship Selection (3 ships w/ custom weapons)
Replies: 2
Views: 1741

Re: The Scrapyard Ship Selection (3 ships w/ custom weapons)

Woah.
Is that weapon art yours, because that is spectacular.
The same with the ship art, it’s also excellent.
by Jumbocarrot0
Tue Oct 02, 2018 12:34 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 289
Views: 198919

Re: [MOD] Stations Job 1.2

AnAngryMantis wrote:-Mantis chasing civilian


For some reason, I first read that as “Mantis chasing chicken” which is a different idea in itself.
by Jumbocarrot0
Sat Sep 29, 2018 9:37 pm
Forum: Working Mods
Topic: [MOD][Challenge] Sensory Deprivation[v06]
Replies: 56
Views: 39315

[MOD][Challenge] Sensory Deprivation[v07a]

Update Alert!!! The new FTL update has its issues with certain mods. The most widespread of this is the breaking of loading bars across many mods, SensDep included. This new updated, v07a, has fixed this issue, so the loading bar should appear as normal. There are also new localisations to the game...
by Jumbocarrot0
Thu Sep 06, 2018 7:29 pm
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 13
Views: 9615

Re: [GFX] Tweevle's Restored Crew Portraits (Improvements update)

Hi, Im new to this so sorry if this is a dumb question. But you're saying I can't install this with CE then? As that's an overhaul mod that changes crew portraits? I think this mod looks awesome and would love it to work with CE. Yes, you are correct. Installing this mod with CE would make it appea...
by Jumbocarrot0
Sat Aug 25, 2018 8:20 am
Forum: Working Mods
Topic: [GFX] Rift Walkers Loading Bar V 2.0
Replies: 2
Views: 6733

Re: [GFX] Rift Walkers Loading Bar V 2.0

Major Update

This mod has now been updated to work with the most widespread mod manager nowadays.
by Jumbocarrot0
Sat Aug 18, 2018 4:51 am
Forum: Working Mods
Topic: [MOD] [AE] "Low O2" Icons - WORKS IN AE
Replies: 16
Views: 36229

Re: [MOD] [AE] "Low O2" Icons - WORKS IN AE

race9000 wrote:This mod doesn't seem to want to work for me. Any ideas?


This mod should work with the latest version of FTL, unlike other old mods, so I'm not sure.
Were you using the mod with any other mods?
by Jumbocarrot0
Fri Aug 17, 2018 11:39 pm
Forum: Mod Development
Topic: [Question] Oxygen bug?
Replies: 2
Views: 2037

Re: [Question] Oxygen bug?

Mods like this one can fix this issue.
by Jumbocarrot0
Fri Aug 17, 2018 6:53 am
Forum: Technical Support and Bugs
Topic: Problems with Steam Overlay
Replies: 5
Views: 8368

Re: Problems with Steam Overlay

Unexpert opinion here, but this sounds like an instance of too much memory required to tun FTL, and by pure chance removing the steam overlay allows just enough memory to allow it to run. For me, this happens if the game is modded with some really big mods. There is a chance that you might have left...
by Jumbocarrot0
Sat Aug 11, 2018 10:34 pm
Forum: Stories & Storytelling
Topic: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets
Replies: 1844
Views: 379486

Re: [FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

Chickengames wrote:whos in control of the aliens?


I’d say all of us, but that’s Jake’s call.
by Jumbocarrot0
Sat Jul 28, 2018 6:35 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 13
Views: 9615

Tweevle's Restored Crew Portraits updated

The Improvements update has been released (aka update 2) This update adds the following: ⋅  Hats to humans (Which I forgot to add) which use assets from Arsenal+ ⋅  Corn's excellent sprites for rockman robes, slug hats and the engi portrait. ⋅  Some improvements on the...