Search found 403 matches

by Jumbocarrot0
Sat Mar 07, 2020 5:09 am
Forum: Working Mods
Topic: [WIP] Stores Expanded - A Mini Overhaul
Replies: 4
Views: 3345

[WIP] Stores Expanded - A Mini Overhaul

https://i.imgur.com/m6oOTX9.png Thanks to Bamalf for letting me modify and use the Order Station (station seen above) from Arsenal+ . Download Stores Expanded Here Download the CE Patch for Stores Expanded Here Stores Expanded is a mini-expansion mod that fleshes out stores in FTL. It's a project I...
by Jumbocarrot0
Thu Feb 27, 2020 8:50 am
Forum: Mod Development
Topic: Changing in-game event font color
Replies: 5
Views: 2169

Re: Changing in-game event font color

I'm not aware of any way to change the text colour, but you can definitely change the event window colour.
by Jumbocarrot0
Wed Jan 29, 2020 6:28 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 433665

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Hey all, first of all, thank you very much for this super intuitive editor kartoFlane. It makes creating own ships really super easy :) Unfortunately, I have some weird problems with the walls of my ships. They appear completely right in the editor but ingame there are openings everywhere: [IMAGE] ...
by Jumbocarrot0
Wed Jan 08, 2020 7:08 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 29
Views: 49132

Re: FTL : SUPREMACY

The difficulty progression is a bit out of whack with this mod. Everything before the flagship is very easy, then you reach the flagship and you die instantly. I think that standard enemies need a further buff if they haven't already (I didn't notice any in my playthrough.) Lvl 10 shields were remov...
by Jumbocarrot0
Wed Jan 01, 2020 9:31 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 29
Views: 49132

Re: FTL : SUPREMACY

FTL : Supremacy has some UI issues with the latest versions of FTL. This patched version fixes said issues, as well as implement a few balance changes and fixes. Download FTL : Supremacy for FTL 1.6.X Here Full Changelog from V0.2 to V0.2.1: UI Fixes, including: - The Loading Bar - Tooltips - Oxygen...
by Jumbocarrot0
Sun Dec 29, 2019 8:50 am
Forum: Working Mods
Topic: [SHIP][AE] Captain Surreal v2.0
Replies: 20
Views: 17897

Re: [SHIP][AE] Captain Surreal v2.0

Unfortunately the download link seems to be broken.
by Jumbocarrot0
Wed Dec 25, 2019 3:07 am
Forum: Working Mods
Topic: [Ship/Conversion] Faster Than Christmas!
Replies: 46
Views: 45601

Re: [Ship/Conversion] Faster Than Christmas!

I have made a new version of this mod to utilize new features of FTL:Hyperspace. You can download this Hyperspace version here. Main features of this version: ⋅ The new races (Santa and Elves) no longer replace Vanilla races, and have slightly different attributes. (Santa has 150 health wi...
by Jumbocarrot0
Mon Dec 16, 2019 9:23 pm
Forum: Working Mods
Topic: [Weapon Mini-Pack] Winter Weapon Wonderland v1.1
Replies: 7
Views: 2343

Re: [Weapon Mini-Pack] Winter Weapon Wonderland

Is there a download link for this mod?
by Jumbocarrot0
Thu Dec 12, 2019 9:35 am
Forum: Mod Development
Topic: [QUESTION] Less than 14, and not exactly 10?
Replies: 6
Views: 2961

Re: [QUESTION] Less than 14, and not exactly 10?

If I haven't specified where a system goes and try to buy it anyway that's bound to cause a crash. I just want to clarify, that is not the case. If you try to buy a system on a ship where said system has not been assigned on the ship, it doesn't break the game at all. The only problem is that it wi...
by Jumbocarrot0
Tue Oct 01, 2019 9:18 am
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 54661

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system. The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon th...