Search found 412 matches

by Jumbocarrot0
Sat Aug 01, 2020 6:27 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.1 [The Equipment Update Part 1]
Replies: 144
Views: 57035

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Ok i was to afraid to try it because i was in the 7th sector with a very good setup...but was does the red button augment which you can push before a fight do!? :D It'd go about as well as you'd think pushing a button installed by shifty slugs would go. It also gives a clear indication about what w...
by Jumbocarrot0
Tue Jul 28, 2020 9:36 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.11.1 [The Equipment Update Part 1]
Replies: 144
Views: 57035

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.2 [The Multiverse Update]

Is there a problem with the monk oasis sectors!? Game crashes me to desktop on two different runs when i try to go to them...fortunately there were different sectors to chose so i can continue the runs. Seed number for the second one is 1750245456. Third sector in the middle is the monk oasis which...
by Jumbocarrot0
Sun Jul 05, 2020 7:26 am
Forum: Working Mods
Topic: Mod question
Replies: 2
Views: 930

Re: Mod question

Removing the cap on system upgrades is very possible. If I recall correctly you’ll need to change a number in a ‘maxpower’ tag or something like that, and add the cost of the extra upgrade levels. Custom ships can start with more than the maximum number of systems, but you can’t change the limit to ...
by Jumbocarrot0
Sun Jun 21, 2020 3:37 am
Forum: Mod Development
Topic: Weapon Mod Not Working
Replies: 2
Views: 1247

Re: Weapon Mod Not Working

Common mistake, you put the dlcBlueprints.xml.append file straight into a .ftl file. You need to place that file (any any other .xml.append file) into a 'data' folder, and place that folder into a .ftl file, similar to how its formatted in ftl.dat.
by Jumbocarrot0
Sat Jun 20, 2020 2:08 am
Forum: Mod Development
Topic: How Do I Modify Weapons?
Replies: 2
Views: 1134

Re: How Do I Modify Weapons?

I managed to unpack the ftl.dat file using Slipstream, and I've looked around in there, and to my surprise I can't find the variables for weapons and their stats. Is there something else I need to do? Have I just missed them somehow? Is it impossible to edit weapons by modifying them in the ftl.dat...
by Jumbocarrot0
Fri Jun 12, 2020 8:29 am
Forum: Mod Development
Topic: Oxygen/fightDroneHP refill faster after fight
Replies: 1
Views: 974

Re: Oxygen/fightDroneHP refill faster after fight

Unfortunately stuff like that is not possible to implement easily. Conventional FTL modding can't add much new functionality to the game, especially not anything like you're describing.
by Jumbocarrot0
Sun May 24, 2020 8:27 am
Forum: Working Mods
Topic: FTL:Crazy - A Randomiser for FTL:Faster Than Light
Replies: 6
Views: 2521

Re: FTL:Crazy - A Randomiser for FTL:Faster Than Light

Great tool! I just did a run where fuel cost over 100 scrap, but my ship had a halberd that took 5 seconds to charge and did 4 damage per room lol Oh wow, lol. Reminds me of a time I got a burst laser 2 with 4 damage and 3 cooldown. That run went well until I ran in a mini beam with the same stats....
by Jumbocarrot0
Sat May 23, 2020 9:25 am
Forum: Working Mods
Topic: FTL:Crazy - A Randomiser for FTL:Faster Than Light
Replies: 6
Views: 2521

FTL:Crazy - A Randomiser for FTL:Faster Than Light

Not to be confused with FTL:Craze https://i.imgur.com/ERbtxED.gif Acknowledgements ⋅ Thanks to Gencool, for his Sensory Deprivation mod that gave me the idea in the first place. ⋅ Thanks to Kix, for lending me some of his Federation and Slug player ship hulls. ⋅ The bl...
by Jumbocarrot0
Thu May 14, 2020 10:10 am
Forum: Working Mods
Topic: [SHIP][AE] Obsidian Bomber: The Paragonyx [v03.2]
Replies: 36
Views: 28102

Re: [SHIP][AE] Obsidian Bomber: The Paragonyx [v03.2]

This mod has some slight UI issues with the latest versions of FTL. So I've made a small update that fixes said updates.
Here it is

Also, the restart button is back. No way to remove it now, just don't restart the game. You'll need to go back to the hanger for a restart.
by Jumbocarrot0
Mon May 04, 2020 8:41 am
Forum: Mod Development
Topic: Laser Artillery freezes the game
Replies: 3
Views: 1459

Re: Laser Artillery freezes the game

Maybe targeting the ship with less than seven rooms crashes the game? That’s exactly the problem. This is sad! Is there nothing that can be done? No workaround? Maybe I can turn it into a faux Flak? Burst weapons would work, because they do for the Fed C. If you don't want to do that you'll have to...