Search found 381 matches

by Jumbocarrot0
Sat Sep 21, 2019 5:35 am
Forum: Working Mods
Topic: FTL Modding Compendium
Replies: 2
Views: 3357

Re: FTL Modding Compendium

Major update Firstly, the compendium now has fancy banners for each category in the mod archive. More importantly, I've added some new sections to the modding compendium that should help with finding new mods. One is a mod creators section, allowing you to find mods made by creators you might like ...
by Jumbocarrot0
Sat Sep 21, 2019 4:05 am
Forum: Working Mods
Topic: [Ship] [AE] Engi Cruiser B MK2
Replies: 5
Views: 10660

Re: [Ship] [AE] Engi Cruiser B MK2

Idk why I did this, but I found this mod, saw a couple bugs and noticed the creator's noticeable inactivity. So I fixed said bugs. Download the patched version of this mod here This version reduces file size and fixes a major bugs and oddities regarding medbay/clonebays and room interiors. Also, lil...
by Jumbocarrot0
Fri Sep 20, 2019 11:12 pm
Forum: Working Mods
Topic: Advanced Edition Systems Remover [Patch]
Replies: 0
Views: 2143

Advanced Edition Systems Remover [Patch]

I'm honestly surprised this hasn't been a thing yet. There's a rather painful bug in FTL where if you buy a system that cannot be equipped on a ship, you will pay for the system's cost but receive no system. This is only really a problem when playing with old modded ships which were made before AE, ...
by Jumbocarrot0
Fri Sep 06, 2019 10:57 pm
Forum: Working Mods
Topic: The Jumbo Name Pack [Names]
Replies: 0
Views: 2155

The Jumbo Name Pack [Names]

This mod was made a while back, but I never officially released it, so here it is now. https://i.imgur.com/RrrjJLp.png This mod adds over 20 thousand names to the game, all from a wide a variety of cultures. These names were collected from this online database. Download the mod here
by Jumbocarrot0
Fri Sep 06, 2019 10:22 pm
Forum: Mod Development
Topic: Is there any way to mod crew stats, add more races / descriptions, etc?
Replies: 2
Views: 1602

Re: Is there any way to mod crew stats, add more races / descriptions, etc?

Sorry to break it to you, but everything you suggested is very much impossible for conventional mods.

People are working on ways to modify the game in ways that could allow the implementation of what you asked, but I'm not an expert in that kind of modding.
by Jumbocarrot0
Thu Sep 05, 2019 6:03 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 19843

Re: [Ship]Star Trek: Enterprize (NX-01)

Stormbringer wrote:
Jumbocarrot0 wrote:
Stormbringer wrote:played it. seems pretty good.

Here's an example of a custom weapon's code from Project Coalition:


Why are you posting that here?


dude wanted an example of custom weapons code. I obliged :D


Oh, I’m dumb.
Apologies
by Jumbocarrot0
Wed Sep 04, 2019 9:57 am
Forum: Working Mods
Topic: FTL Modding Compendium
Replies: 2
Views: 3357

FTL Modding Compendium

I've already posted this on the FTL Discord, so I should probably post it here to. Link to Modding Compendium This compendium is designed to be an upgrade of the master mod list. Not only will it be updated for new mods, but it has also been expanded to include new sections, such as modding tools. I...
by Jumbocarrot0
Mon Sep 02, 2019 6:09 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 19843

Re: [Ship]Star Trek: Enterprize (NX-01)

Stormbringer wrote:played it. seems pretty good.

Here's an example of a custom weapon's code from Project Coalition:


Why are you posting that here?
by Jumbocarrot0
Thu Jul 25, 2019 6:10 am
Forum: Mod Development
Topic: How to increase the evade rate to 100 or more without stealth?
Replies: 5
Views: 2140

Re: How to increase the evade rate to 100 or more without stealth?

Do you know which file the game's code is in? And how should the code be modified? The game code is not located in any easy to reach file, it is compiled in the game’s .exe file. There have been attempts to modify the code in the .exe, but nothing major has been done yet and there’s no easy way to ...
by Jumbocarrot0
Mon Jul 08, 2019 3:41 am
Forum: Working Mods
Topic: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Replies: 13
Views: 9615

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)

New update!

Adds two new versions of the mod to work with Arsenal+ and Captain's Edition.

And two pixels.