Search found 42 matches

by Woona
Fri Sep 13, 2019 12:49 pm
Forum: Mod Development
Topic: Please help to debug a rare freeze
Replies: 10
Views: 6352

Re: Please help to debug a rare freeze

You could try opening FTL.log file which is located in the same folder as FTLGame.exe. Some (not all) errors with xml code are posted into that file. There is probably some problem with one of the events.
by Woona
Tue Aug 27, 2019 12:23 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 475697

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Im very new to modding, and am manly doing some ship building, but im kinda stuck im using superluminal 2 to make enemy ships, but I can't findout how to get them into the game, i use slipstreams modmanger, do the normal thing you do with all mods, put it in the mod folder then run the program etc,...
by Woona
Sun Jul 28, 2019 11:28 am
Forum: Working Mods
Topic: Affordable Augmentations
Replies: 0
Views: 1771

Affordable Augmentations

Affordable Augmentations (feat. Discounted Drones) is a tiny mod which was created in an attempt to make augmentations and drones a little bit more viable. There is no new content here. All this mod does is change some numbers. DOWNLOAD LINK Download MY OTHER MODS Vicious Vessels Inconvenient Incide...
by Woona
Sun Jul 28, 2019 11:01 am
Forum: Working Mods
Topic: Inconvenient Incidents - event pack
Replies: 0
Views: 1722

Inconvenient Incidents - event pack

Inconvenient Incidents is a modification which adds new events to the game and provides more options for existing events. DOWNLOAD LINK Download PARTICIPATE IN DEVELOPMENT Github link MY OTHER MODS Vicious Vessels Viable Weapons Affordable Augmentations CHANGELOG A new event: Auto ship luring into e...
by Woona
Sun Jul 28, 2019 10:20 am
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42487

Re: Vicious Vessels - 40 new enemy ships

Updated. Total ship count is the same, but there were some additions and deletions with the goal of improving general quality of the mod.
by Woona
Tue Jul 16, 2019 2:13 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42487

Re: Vicious Vessels - 40 new enemy ships

Will the Inconvenient Incidents - events and Affordable Augmentations work with Arsenal+ Mod in your opinion? When I have some free time (and when I'm done with tweaking Rebel ships), I will move those 2 mods into their own threads, make some screenshots, and do some research about compatibility. I...
by Woona
Sun Jul 14, 2019 3:12 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42487

Re: Vicious Vessels - 38 new enemy ships

No, what is happening is that after a bit of weapons fire and having the Energy Aggressor ship takes damage, the game freezes. It locks up and I have to TaskMgr to close the program. I don't know what causes the game to freeze, but it always happens after I do damage to that specific ship. If I don...
by Woona
Sun Jul 14, 2019 12:46 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42487

Re: Vicious Vessels - 38 new enemy ships

Thanks for the response, I'm enjoying the mod very much and it is playable as is. I can run from the Energy Aggressor, but can't engage it in combat or it locks up the game. I think manually deleting the Energy Aggressor, which btw is locking up my game anytime any of your three versions take damag...
by Woona
Fri Jul 12, 2019 1:45 pm
Forum: Working Mods
Topic: Vicious Vessels - 40 new enemy ships
Replies: 51
Views: 42487

Re: Vicious Vessels - 38 new enemy ships

The Energy Aggressor keeps locking up FTL, using the ships and events version. I have to do taskmgr it closed. On one playthru it contributed to my save game being deleted. I'll try using the full version... How do I excise this ship so it stops being used? I think there's a lot of pointers to this...
by Woona
Sun May 05, 2019 5:12 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 475697

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I need help again. I think that every <event> with <choice> needs a <text>, too. <event name ="FUEL_FOR_BLUEPRINT"> <text>You arrive in the sector and are greeted by a science vessel waiting by the beacon. They hail you, "We find ourselves low on fuel and have a proposition. DEBUG TH...