Search found 65 matches

by Northern_Warrior
Tue Mar 14, 2017 12:00 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

Can you change the thruster animation placement on the kestrel & fed cruisers? I hate not having working animations on my custom fed cruiser. http://www.ftlgame.com/forum/viewtopic.php?t=2725 Above link says it is impossible to change the thruster positions as they're hard-coded. I can but righ...
by Northern_Warrior
Sun Mar 12, 2017 10:54 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

what does the crew screen look like :P oh and is this only all one race at a time or did you do that just for show? The crew screen still shows that you need to dissmiss someone, however if you press escape you will go back to the game and it won't force that screen to show up. The UI there is also...
by Northern_Warrior
Sun Mar 12, 2017 8:11 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

:twisted: http://i.imgur.com/D1ujhTH.png http://i.imgur.com/sG33eod.png http://i.imgur.com/X7p9Ywo.png http://i.imgur.com/kn53m1c.png http://i.imgur.com/uLCrqe1.png http://i.imgur.com/zA1y1eQ.png
by Northern_Warrior
Sat Mar 11, 2017 7:55 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

An update, I've made the battery infinite so you only need to press it once and it will last the whole battle. I've also changed how the mind control system works. You can now only control one enemy crew member per battle, however the mind control lasts permanently. http://i.imgur.com/xczxMov.png As...
by Northern_Warrior
Sat Mar 11, 2017 11:53 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

I ran the game in a debugger, and edited the code in assembly, slowly, by seeing what does what. then that means you wouldn't be able to (legally) distribute a mod of it, unless you made it into a patch somehow... :roll: I thought of that too. You see, it works sort of like a trainer, you run the g...
by Northern_Warrior
Sat Mar 11, 2017 11:00 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Re: Hard-coded FTL Modding

I can see I've piqued your interest. O_O No words describe my amazement.. Keep working with this, please! :D I most ( likely ) shall. Looks interesting, there were attempts before to add more selectable ships in game. It's somewhere around this forum section. If you want an idea, do to the teleporte...
by Northern_Warrior
Fri Mar 10, 2017 2:08 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 22857

Hard-coded FTL Modding

So, I thought I would start with a few questions about hard-coded modding... 1. More or less than 5 Zoltan shields, do you think it's possible? 2. Custom crew related things, such as making one crew member the 'Captain' and giving him special stats. Removing health bars in the UI, changing crew box ...
by Northern_Warrior
Wed Mar 08, 2017 5:08 am
Forum: Working Mods
Topic: [SHIP][AE] Protecting Zoltan Battleship, The Sentinel
Replies: 4
Views: 6471

Re: [SHIP][AE] Protecting Zoltan Battleship, The Sentinel

Interesting gimmick. I have issues with your choice of sci-fi buzzwords for naming things. For example, Antimatter Shields. An Antimatter Shield would probably annihilate your ship if something made of matter hit it. So shooting a missile through it would cause an explosion of several nukes as the ...
by Northern_Warrior
Tue Mar 07, 2017 2:44 pm
Forum: Working Mods
Topic: [SHIP][AE] Protecting Zoltan Battleship, The Sentinel
Replies: 4
Views: 6471

[SHIP][AE] Protecting Zoltan Battleship, The Sentinel

The most powerful Zoltan Battleship ever designed, it makes use of a new kind of technology to power its advanced supershield and weapons. http://i.imgur.com/q0cGrpz.png http://i.imgur.com/ZoRqNkK.png http://i.imgur.com/6pz5SX6.png This time we have a battleship that relies on its supershield for p...
by Northern_Warrior
Mon Mar 06, 2017 2:47 pm
Forum: Working Mods
Topic: [SHIP][AE] Federation's Last Hope, The Blackhawk Battleship
Replies: 1
Views: 2986

Re: [SHIP][AE] Federation's Last Hope, The Blackhawk Battleship

Sorry for such a quick update, but this is important. I've changed it from no oxygen heals crew to adding the nano med-bay heal so fast that the crew can't die as long as it's powered. But that's the thing, if it gets damaged or you shut it off, your crew will start dying from a lack of oxygen. Also...