Search found 65 matches

by Northern_Warrior
Sat Sep 09, 2017 10:00 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Big update, the mod now activates automatically and I've started using lua alongside assembly. There is a C++ side project going on as well, but that does not matter for the mod right now. I've also fixed plenty of bugs and updated the executable to make it look nicer. Besides that, I've removed ca...
by Northern_Warrior
Thu Sep 07, 2017 5:06 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Sorry for the special text, but I have an important question regarding the mod. Would you rather have the mod automatically activate or have it like it is now (press F5 or any other key I might come up with to activate)? I feel like not having it automatically activate is a bit strange, I would hav...
by Northern_Warrior
Wed Sep 06, 2017 6:29 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Sorry for the special text, but I have an important question regarding the mod. Would you rather have the mod automatically activate or have it like it is now (press F5 or any other key I might come up with to activate)?
by Northern_Warrior
Wed Sep 06, 2017 7:02 am
Forum: Working Mods
Topic: [Ship][AE] Federation Dreadnoughts (Acerbus Revival)
Replies: 5
Views: 15055

Re: [Ship][AE] Federation Dreadnought (Acerbus Revival)

I remember this ship. Nice job bringing it back, it looks quite well done.
by Northern_Warrior
Wed Sep 06, 2017 3:33 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/6bycoq1z1j342uy/Hard-coded%20FTL%20Mod.EXE?dl=0 Changes Crew and race: Lanius move speed at 120% instead of 85% Engi repair speed at 400% instead of 200% Engi damage at 25% instead 50% [SPECIAL]...
by Northern_Warrior
Mon Sep 04, 2017 11:20 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/6bycoq1z1j342uy/Hard-coded%20FTL%20Mod.EXE?dl=0 Changes: Crew changes: -Crystals now function the same as Lanius and Ghosts in an environment lacking oxygen. They do not lose health without it. ...
by Northern_Warrior
Mon Sep 04, 2017 3:18 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

Update to the mod. New link is here and has also been updated in the main post: https://www.dropbox.com/s/6bycoq1z1j342uy/Hard-coded%20FTL%20Mod.EXE?dl=0 Changes: Crew changes: -Mantis move speed at 220% instead of 120% -Mantis repair speed at 25% instead of 50% -Mantis damage at 200% instead of 150...
by Northern_Warrior
Mon Sep 04, 2017 2:57 pm
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

that's not exactly what I meant, but it sounds easier than what I meant. I was thinking it would be a new type of thing, weapons, drones, and augments are examples of things. it wouldn't be able to be dragged into the augment slot, it'd have a separate area. imagine you're a freighter and you've go...
by Northern_Warrior
Mon Sep 04, 2017 6:31 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

ah okay. by cargo I meant anything in the cargo bay (that 4 slot thing that's used for storage for stuff). the infinite augment thing is nice, but you could just hold so many good augments. I wonder if a separate slot apart from weapons, drones and augments for a separate thing that is just cargo t...
by Northern_Warrior
Mon Sep 04, 2017 2:57 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 18681

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

On another note, I've noticed a general lack of replies ( perhaps interest as well? ). Now, I'm mostly doing this to improve my assembly, not for any fame or glory. well there could be a number of reasons, I'll list them in no particular order, - you've released an EXE file, which could be maliciou...