Search found 224 matches

by Auron1
Fri Oct 21, 2016 9:52 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 66843

Re: [Tutorial] New Guide on creating weapons

Can anyone explain me how sounds and images work when writing the Blueprints.xml file? With my previous laser I used in-game sounds, but for the new weapons I would like to use different ones. However, when checking FTL vanilla blueprints.xml and CE one, I noticed that often the sounds have strange ...
by Auron1
Wed Oct 19, 2016 8:20 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 66843

Re: [Tutorial] New Guide on creating weapons

Someone needs to test it... for science! Imagine an "Experimental Neural Stunner" of some sort that doesn't always work but when it does, it works hard. Might make for an interesting gimmick gun or ship strategy. I have finished creating the weapon animations, now I need to draw the "...
by Auron1
Mon Oct 17, 2016 8:22 am
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 66843

Re: [Tutorial] New Guide on creating weapons

I am building an Ion beam (yes, for science!), but I was wondering one thing about the animations. Using the "Pike Beam" as general ref., FTL beam weapons charge with their related glow.png becoming brighter every second → when they are at 100% FTL switches to the 2 second frame, the read...
by Auron1
Sun Oct 16, 2016 8:46 pm
Forum: Working Mods
Topic: [WEAPON][AE/CE/sMPK] GianTell's Armament
Replies: 68
Views: 38829

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Hey is anyone else getting a zip file when downloading it and if so how to I install it? (feeling really retarded asking this :D ) Welcome to the FTL forum! :D A .ftl file is basically a .zip renamed. Nothing special here. I have tried to download the file and I can tell you it's a normal .ftl read...
by Auron1
Sun Oct 16, 2016 4:16 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3666555

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

... Although I acknowledge the reasoning behind not wanting to change the vanilla augments any more than you already have, one possible change that none-the-less immediately comes to mind is giving Lifeform Scanner the benefits of Subspace Scanner and removing Subspace Scanner, in much the same way...
by Auron1
Sun Oct 16, 2016 4:10 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 66843

Re: [Tutorial] New Guide on creating weapons

I am building an Ion beam (yes, for science!), but I was wondering one thing about the animations. Using the "Pike Beam" as general ref., FTL beam weapons charge with their related glow.png becoming brighter every second → when they are at 100% FTL switches to the 2 second frame, the ready...
by Auron1
Sat Oct 15, 2016 8:40 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 357548

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

Morale isn't exactly up there though, that much can be said. Don't give up! I really appreciate your Mod and any improvement is a great thing! Only two days ago I visited the AI incident sector: very nice! Your Mod is also friendly with all ships, which means it can be used along third-party mods w...
by Auron1
Fri Oct 14, 2016 3:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3666555

Re: FTL Captain's Edition 1.293/Inf 1.28/EL 1.286

Hello, i have a bit problem with FTL CE. Its crashes - everything is working until i dont chose the ship and click continue - then game starts freezing and i cant do anything. I have the newest Slip Stram Mod Menager- I have FTL Captain's Edition 1.929 and CE Resource Pack 1.293. I tried to play wi...
by Auron1
Fri Oct 14, 2016 10:27 am
Forum: Working Mods
Topic: [SHIP] The SS Walden (Firefly)
Replies: 7
Views: 6230

Re: [SHIP] The SS Walden (Firefly)

The only remarkable thing I can see from here is that some rooms are hard to reach AND the floor background is not correctly placed.
As for the ship itself, I have never heard of it before.
by Auron1
Fri Oct 14, 2016 10:25 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 466099

Re: Hurray! Another multiplayer clone project. :)

4. I like the idea of creating a new submarine version of this game but please keep this one alive. Unlikely to happen. My bets are he received an email close enough to a C&D form, written in a friendly way. The best thing would be that Spektor manages to totally transform the space battle as i...