Search found 224 matches

by Auron1
Tue Oct 25, 2016 2:39 pm
Forum: Working Mods
Topic: Aer FTL - Star Trek Mod
Replies: 68
Views: 48738

Re: Aer FTL - Star Trek Mod

Ugh... got another crash today. This time it was a Runtime error. http://i63.tinypic.com/2rc3nr9.png Now, some more typos I have found. http://i65.tinypic.com/j0a26d.png *They really tried to escape rather than fighting you in that dangerous area. http://i64.tinypic.com/255ulih.png * Create a Trans ...
by Auron1
Tue Oct 25, 2016 9:13 am
Forum: Working Mods
Topic: Ship Mod - The Javelin - Replaces Kestral A
Replies: 8
Views: 6933

Re: Ship Mod - The Javelin - Replaces Kestral A

uh, why exactly? it's a 4 slot drone system. how does this affect the drones themselves? :| When Anti-Personnel drones have finished fighting against enemies, they return to their room to recharge (for human crew is like going to the MedBay). If you have a 2 squares room, having 4 drones at the sam...
by Auron1
Tue Oct 25, 2016 9:09 am
Forum: Mod Development
Topic: [MOD IDEA] Quantum Leap
Replies: 9
Views: 2542

Re: [MOD IDEA] Quantum Leap

I have been thinking about this all over the night. The idea is nice, even if somewhat resembles CE Infinite: your mod could work that once the "pursuing" wormhole reaches you, you are immediately sent into another sector. However, such behavior creates one problem: if the WH moves like th...
by Auron1
Tue Oct 25, 2016 8:58 am
Forum: Mod Development
Topic: Aspiring modder.
Replies: 1
Views: 1171

Re: Aspiring modder.

I have written some considerations in your other post, placed into "Working Mods". One good thing you could do here is to post a Superluminal screenshot, if you don't have problems in revealing what rooms are used for. :) Speaking about the graphic part, I don't like that pale green glass ...
by Auron1
Tue Oct 25, 2016 8:55 am
Forum: Working Mods
Topic: Ship Mod - The Javelin - Replaces Kestral A
Replies: 8
Views: 6933

Re: Ship Mod - The Javelin - Replaces Kestral A

Even without testing on field your mod, I can already see one major problem: the Medbay. A 3x2 room is not "canonical", meaning that if you happen to run out of Oxygen, the room will appear weird. Also, the texture used there is for an Engine system. The O2 system doesn't require a console...
by Auron1
Mon Oct 24, 2016 9:24 pm
Forum: Mod Development
Topic: Slipspace [Halo mod] [WIP]
Replies: 6
Views: 5152

Re: Slipspace [Halo mod] [WIP]

Since we're all here, why not! An HALO mod is always interesting. :)
by Auron1
Mon Oct 24, 2016 9:03 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 407705

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I don't think its possible to do that. You can create a jump to the Hidden Crystal Sector instantly but that doesn't help matters much at all. *sad face Maybe it is kinda hardcoded: think about it, when you check the system map, you are always limited to an area surrounding your current position. I...
by Auron1
Mon Oct 24, 2016 7:38 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 407705

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I was wondering if anyone ever tried to develop a "free jump" augmentation, something that allows you to reach the exit beacon in 1 jump, or even to jump to the last sector instead of traveling across each of them.
by Auron1
Mon Oct 24, 2016 7:31 pm
Forum: Working Mods
Topic: Aer FTL - Star Trek Mod
Replies: 68
Views: 48738

Re: Aer FTL - Star Trek Mod

I wasn't using anything. After I finished yesterday my campaign, today I installed the new Mods and launched the game, where I found the "Continue" text white, meaning I could click on it. So I hit that and *puff* the bug appeared. I have read CE users reported something like that, but th...
by Auron1
Mon Oct 24, 2016 5:40 pm
Forum: Working Mods
Topic: Aer FTL - Star Trek Mod
Replies: 68
Views: 48738

Re: Aer FTL - Star Trek Mod

And I never discovered the missing hull bug. You had the Voyager I. I played with is a Long time. Worked the Hull bevor and suddendly there was no hull? I wasn't using anything. After I finished yesterday my campaign, today I installed the new Mods and launched the game, where I found the "Con...