Search found 94 matches
- Sun Oct 21, 2012 6:09 pm
- Forum: Mod Development
- Topic: The beamer
- Replies: 4
- Views: 3692
Re: The beamer
If mod doesn't have a download link, it should go to Mod Development.
- Sun Oct 21, 2012 3:32 pm
- Forum: Discussion
- Topic: Suggestions
- Replies: 11
- Views: 7833
Re: Suggestions
I get that the unique crewmember thing would be pretty time consuming, but I only mean small texts that provide some background and maybe the reason for the crewmember´s own quest, ie "Grew up on a small space station in the rock home system, where (enter character name here) was constantly ha...
- Sat Oct 20, 2012 9:25 pm
- Forum: Mod Development
- Topic: [MOD][WIP] Extra scoop of vanilla
- Replies: 45
- Views: 32142
Re: [MOD][WIP] Extra scoop of vanilla
Unfortunately, it's armor and not the ship: <choice hidden="true" req="ROCK_ARMOR"> <text>(Rock Ship) Attack the bastards.</text> <event> <text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is...
- Sat Oct 20, 2012 4:43 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303486
Re: [MOD][WIP] FTL: Overdrive
This is what I'm working on: http://imgur.com/NNcrNl.jpg Not sure why that kamikaze went trough the airlock without a spacesuit ;-) He is supposed to be in the pilot room. EDIT: LOL. When I open and close doors on the ship, GUI slowly turns into this: http://i.imgur.com/LVMjes.jpg I think I'm redraw...
- Sat Oct 20, 2012 2:26 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303486
Re: [MOD][WIP] FTL: Overdrive
Yea I found the setting.ini file and added my path to the game, but it's chocking up when pulling it from the file, I think it's because there is a space in the file path. I'll mess around with it some more today. I have a space too, and it works fine for me. Here is my setting s .ini [File] FTLDir...
- Sat Oct 20, 2012 9:56 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303486
Re: [MOD][WIP] FTL: Overdrive
You may need to edit the config file. I think it's in Debug folder.
- Fri Oct 19, 2012 7:53 pm
- Forum: Discussion
- Topic: Idea for Multiplayer
- Replies: 26
- Views: 16700
Re: Idea for Multiplayer
I love FTL and have been following the discussion here. It does look like a lot of people want multiplayer mode. Now, I would love to do nothing more than take up a hobby project that uses FTL's combat system in a multiplayer game. However, wouldn't people consider that plagiarism? Or ripping off o...
- Fri Oct 19, 2012 5:05 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303486
- Fri Oct 19, 2012 4:21 pm
- Forum: Mod Development
- Topic: Ship Dismemberment
- Replies: 6
- Views: 4821
Re: Ship Dismemberment
Whale Cancer wrote:RustKnight wrote:...yet hard to implement...
So hard to implement, you would have to rewrite the entire game.
And even if you rewrite the entire game it's still very hard.
- Thu Oct 18, 2012 5:55 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303486
Re: [MOD][WIP] FTL: Overdrive
Added pages to ship selection screen. Tried implementing 9-patch. Rage-quited because many textures have hexagons in the background that can neither be stretched nor tiled. Like this one: http://i.imgur.com/D8QHFl.png There are 4 layers, and each has different hexes. EDIT: Did some refactoring.