Search found 94 matches

by DiEvAl
Sun Oct 21, 2012 6:09 pm
Forum: Mod Development
Topic: The beamer
Replies: 4
Views: 3692

Re: The beamer

If mod doesn't have a download link, it should go to Mod Development.
by DiEvAl
Sun Oct 21, 2012 3:32 pm
Forum: Discussion
Topic: Suggestions
Replies: 11
Views: 7833

Re: Suggestions

I get that the unique crewmember thing would be pretty time consuming, but I only mean small texts that provide some background and maybe the reason for the crewmember´s own quest, ie "Grew up on a small space station in the rock home system, where (enter character name here) was constantly ha...
by DiEvAl
Sat Oct 20, 2012 9:25 pm
Forum: Mod Development
Topic: [MOD][WIP] Extra scoop of vanilla
Replies: 45
Views: 32142

Re: [MOD][WIP] Extra scoop of vanilla

Unfortunately, it's armor and not the ship: <choice hidden="true" req="ROCK_ARMOR"> <text>(Rock Ship) Attack the bastards.</text> <event> <text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is...
by DiEvAl
Sat Oct 20, 2012 4:43 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303486

Re: [MOD][WIP] FTL: Overdrive

This is what I'm working on: http://imgur.com/NNcrNl.jpg Not sure why that kamikaze went trough the airlock without a spacesuit ;-) He is supposed to be in the pilot room. EDIT: LOL. When I open and close doors on the ship, GUI slowly turns into this: http://i.imgur.com/LVMjes.jpg I think I'm redraw...
by DiEvAl
Sat Oct 20, 2012 2:26 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303486

Re: [MOD][WIP] FTL: Overdrive

Yea I found the setting.ini file and added my path to the game, but it's chocking up when pulling it from the file, I think it's because there is a space in the file path. I'll mess around with it some more today. I have a space too, and it works fine for me. Here is my setting s .ini [File] FTLDir...
by DiEvAl
Sat Oct 20, 2012 9:56 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303486

Re: [MOD][WIP] FTL: Overdrive

You may need to edit the config file. I think it's in Debug folder.
by DiEvAl
Fri Oct 19, 2012 7:53 pm
Forum: Discussion
Topic: Idea for Multiplayer
Replies: 26
Views: 16700

Re: Idea for Multiplayer

I love FTL and have been following the discussion here. It does look like a lot of people want multiplayer mode. Now, I would love to do nothing more than take up a hobby project that uses FTL's combat system in a multiplayer game. However, wouldn't people consider that plagiarism? Or ripping off o...
by DiEvAl
Fri Oct 19, 2012 5:05 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303486

Re: [MOD][WIP] FTL: Overdrive

Added ship descriptions:
Image

EDIT: ... and B layouts:
Image

EDIT2: Noticed that Kestral B had wrong name. Fixed. Too lazy to update the screenshot ;-)
by DiEvAl
Fri Oct 19, 2012 4:21 pm
Forum: Mod Development
Topic: Ship Dismemberment
Replies: 6
Views: 4821

Re: Ship Dismemberment

Whale Cancer wrote:
RustKnight wrote:...yet hard to implement...


So hard to implement, you would have to rewrite the entire game.

And even if you rewrite the entire game it's still very hard.
by DiEvAl
Thu Oct 18, 2012 5:55 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303486

Re: [MOD][WIP] FTL: Overdrive

Added pages to ship selection screen. Tried implementing 9-patch. Rage-quited because many textures have hexagons in the background that can neither be stretched nor tiled. Like this one: http://i.imgur.com/D8QHFl.png There are 4 layers, and each has different hexes. EDIT: Did some refactoring.