Search found 94 matches

by DiEvAl
Wed Nov 14, 2012 4:58 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1127456

Re: [MOD][WIP] FTL Infinite Space

Joefesok wrote:Maybe you should start opening betas

..you know, for science.

..you monster ;-)
by DiEvAl
Thu Nov 08, 2012 8:41 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303494

Re: [MOD][WIP] FTL: Overdrive

Whale Cancer wrote:Any updates?

No updates until I get back to my computer.
by DiEvAl
Thu Nov 01, 2012 4:41 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1127456

Re: [MOD][WIP] FTL Infinite Space

As far as I know, you can only trigger off of one system. I tried using multiple, but it didn't work. So I can check your pilot, or your shields, etc, but not more than one. I don't know if I can check total scrap. Try creating 3 events like this: 1. If player doesn't have max shields, do nothing, ...
by DiEvAl
Tue Oct 30, 2012 9:23 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1127456

Re: [MOD][WIP] FTL Infinite Space

If i got it right, when using this mod and getting the crystal crewmember will open up a quest for the crystal ship. If i manage to get so far that i, if i got this right, i enter the crystal sectors. Right? So will i be able to unlock the crystal ship if i use this mod, or will i still have to go ...
by DiEvAl
Sun Oct 28, 2012 10:32 am
Forum: Mod Development
Topic: [MOD][WIP] Galaxy Quest - NSEA Protector
Replies: 5
Views: 4876

Re: [MOD][WIP] Galaxy Quest - NSEA Protector

Maybe move teleporter and medbay closer together?
by DiEvAl
Wed Oct 24, 2012 9:40 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303494

Re: [MOD][WIP] FTL: Overdrive

hellcatv wrote:Did you forget to commit ObservableDictionary.cs
I get an error that the file is missing when I try to build the newest version

The error was introduced in
https://github.com/DiEvAl/ftl-overdrive ... 5b6e38c682

Yes. Fixed.
by DiEvAl
Mon Oct 22, 2012 9:22 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1127456

Re: [MOD][WIP] FTL Infinite Space

Let talk about this idea more. I'm curious though, how would it be different than just having weak ship events, medium ship events, and hard ship events? I was originally planning on removing or editing the quest events because they can trigger in a different sector, which you would never get to. T...
by DiEvAl
Mon Oct 22, 2012 3:09 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1127456

Re: [MOD][WIP] FTL Infinite Space

nope, just replace the data.dat, it'll take a while to load on the first try, so give it 1-2 mins :) What indications can I look for that it worked? Is the rebel chasing already turned off? I thought I had it before but then I got to the last sector and ran into the boss, and was very sad. In the f...
by DiEvAl
Mon Oct 22, 2012 12:51 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 303494

Re: [MOD][WIP] FTL: Overdrive

I like both.

BTW, here is my progress so far:
Image

Do you know exactly when parts of HUD turn red? Right now I use Hull <= 25%, Scrap == 0, Item <= 3, but I don't think it's correct.
by DiEvAl
Sun Oct 21, 2012 7:18 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep stats
Replies: 57
Views: 191666

Re: [Spoiler] FTL Profile Editor v10 - Unlock ships, keep st

I downloaded the source, but I was getting this error: The import org.apache cannot be resolved at this line: import org.apache.logging.log4j.LogManager; I downloaded log4j from here , and included them into build path. Now it compiles fine, but I'm getting this exception: Exception in thread "...