Search found 94 matches
- Wed Jun 05, 2013 6:54 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
I took a small break from doors, windows, and all other holes that can let crew, fluids, or some mod-defined stuff to pass through: http://i.imgur.com/dQbIjq4.png "Some people want to watch ships burn" I needed to put some texture on tiles to see that they are being drawn correctly. Fire s...
- Tue Jun 04, 2013 10:57 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
It's good practice for things to be intuitive at first glance. I would recommend putting some open "tunnel space" connecting those two doors, or more simply, putting a one-space room to connect those two doors. Yes, in this case it's better to put a 1x1 room. But in some cases you can't. ...
- Tue Jun 04, 2013 9:09 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
How should doors look when they connect rooms that are not directly adjecent?


- Tue Jun 04, 2013 7:15 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
Added ships and rooms. Top is my ship, bottom is vanilla ship: http://i.imgur.com/DkTa6f2.png Here are some of the features and limitations: ⋅ Rooms will be able to have any shapes. Not fully implemented. ⋅ Rooms can consist from any number of tiles from 1 (inclusive) to infinity...
- Tue Jun 04, 2013 1:45 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
Too. Fucking. Sexy. FTLO is gonna be awesome. When will we see more commits, btw? Just to clarify, that was a concept art that I made in about 2 minutes. I haven't coded that yet. And I don't know if I will. As far as I know TWL is not very good at having stuff rotated (other that multiple of 90 de...
- Tue Jun 04, 2013 1:16 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
What do you think about
?

- Tue Jun 04, 2013 10:26 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
I've been working on main menu. I can't commit it yet because right now I just have images manually placed in src/resource.dat/img/. Right now I'm porting OP's Archive.cs to java so I can load resources dynamically. You may find the Profile/SavedGame Editor's Java source helpful. There's a link to ...
- Mon Jun 03, 2013 3:52 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
Good work Div, just make sure you adhere to cohesion so we don't run into the "Jenga problem" as I like to call it. Also, I committed. The Window works, as does the frameDriver thread class. However, the changelistener doesn't trigger as I expected it to at the moment.\ Since we're using ...
- Sun Jun 02, 2013 10:57 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
Are you still hoping to support Android? Because Android doesn't have swing. libgdx and TWL will work across platforms though. Yes, I'm hoping . But wanting something doesn't make it real (unless you are Randall) I got resources extracting! Kinda. Pretty slowly. And buggy. And I confirmed Murphy's ...
- Sun Jun 02, 2013 9:54 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 303503
Re: [MOD][WIP] FTL: Overdrive
Thankfully we're still officially in the planning stage. That code I have on github? None of it is meant to be officially permanent. I was toying around with swing and awt to see if I could get a proper animation class running. Once done, it can easily be done again given another library's tools. A...