Search found 178 matches

by Gidoza
Wed Dec 28, 2016 3:33 am
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 9478

Re: Flagship Diversity Beta - Need Testers!

Well, I played through X.. The crew was indeed frozen in phase 1, and they didn't seem to be anymore in 2, they came to fight my boarders. Doors were fine, though, I could attack them. I have no idea what could be the problem, I'll try some things. The flagship was also too much to the right, in bo...
by Gidoza
Wed Dec 28, 2016 3:25 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22036

Re: Rebel Flagship Design

https://dl.dropboxusercontent.com/u/18243056/customflagship/2016-12-27%2000_56_14-FTL.png https://dl.dropboxusercontent.com/u/18243056/customflagship/big%20drop%20hull.ftl https://dl.dropboxusercontent.com/u/18243056/customflagship/2016-12-27%2001_00_13-FTL.png https://dl.dropboxusercontent.com/u/1...
by Gidoza
Sat Dec 24, 2016 4:59 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 9478

Re: Flagship Diversity Beta - Need Testers!

I didn't board it, but all the doors were most definitely there, and further to that, they worked perfectly in the second and third states of the same Flagship!
by Gidoza
Sat Dec 24, 2016 4:57 pm
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22036

Re: Rebel Flagship Design

The Artillery rooms all have consoles. And depending on the Flagship type, I've seen a bunch of dudes spawn in empty rooms, only for them all to then move around and go into appropriate spots. I feel like I'm missing something. Maybe it has something to do with what the room number IDs are? Any spe...
by Gidoza
Sat Dec 24, 2016 5:17 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22036

Re: Rebel Flagship Design

2. Maybe this can help? http://ftlwiki.com/wiki/Modding_ships That wiki is usually not good, but it has some information in the more technical areas. Will check it out. At the very worst, I just do trial-and-error and figure it out the long way. :) 3. Normal ships can, I don't know what the issue w...
by Gidoza
Sat Dec 24, 2016 5:12 am
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 9478

Re: Flagship Diversity Beta - Need Testers!

I played through A, it was similar to vanilla, so not much to comment on. Didn't notice the augments until I glanced at the files, but I had mantis B, flak II, flak I, halberd, and a pre-igniter. So you know. You wrote it was important to play Normal, but it's kinda boring (ftl in general) on it, i...
by Gidoza
Sat Dec 24, 2016 12:10 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22036

Re: Rebel Flagship Design

So hey, Meklozz - I had a few things come up in testing that I think are worth bouncing off you for ideas. 1. Your HP graphic - it works beautifully for connectivity, but the squarishness of the first bar doesn't blend well with the "hull" symbol just above it. Maybe if the graphic did the...
by Gidoza
Fri Dec 23, 2016 7:07 pm
Forum: Technical Support and Bugs
Topic: Game does not save
Replies: 5
Views: 6254

Re: Game does not save

Hi - I had this same problem as well. I'm curious if you could post the solution, isla, straight to the forum. Whenever I complete a game (win or loss), the "Continue" button is highlighted when I come back with an Engi A ship active with some lost crew and a few extra dollars in the bank ...
by Gidoza
Fri Dec 23, 2016 1:11 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 9478

Re: Flagship Diversity Beta - Need Testers!

I'm kinda confused about this. are you saying we shouldn't use any of the flagships someone else has commented on? because that would be pretty inconvenient because say we all take A (since no one has said anything about it), and I start building commentary on it only to find that someone has alrea...
by Gidoza
Thu Dec 22, 2016 2:45 pm
Forum: Mod Development
Topic: Flagship Diversity Beta - Need Testers!
Replies: 22
Views: 9478

Re: Flagship Diversity Beta - Need Testers!

It is possible for the flagship to have different art layouts, such as maybe a Slug flagship or Mantis flagship, if someone came up with the hull, cloak and gib art? Great work in what you're doing, man. Can't wait to see the results. I'd test it but I don't play FTL enough anymore.. I don't see wh...