Search found 178 matches

by Gidoza
Wed Apr 18, 2018 4:02 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 517081

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

I'm using a slightly older variant of CE ... the SOUNDS of everything in CE simply do not play, and also both the Oxygen and Evasion panels are out of sync. How do I fix that myself? the sounds problem is because prior to FTL 1.6 there were unused vanilla sounds that CE referenced, but in FTL 1.6 t...
by Gidoza
Tue Apr 17, 2018 11:04 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 517081

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi there - I'm using a slightly older variant of CE that I prefer, but with the new FTL update and the new slipstream, it seems that the SOUNDS of everything in CE simply do not play, and also both the Oxygen and Evasion panels are out of sync. How do I fix that myself?

Thanks,
-Gidoza
by Gidoza
Fri Feb 02, 2018 3:44 pm
Forum: Mod Development
Topic: What's the word on mods in the new patch?
Replies: 3
Views: 3060

Re: What's the word on mods in the new patch?

Ah ok, it seems SMM has been updated - I had thought the whole system was broken. I'll have to check it out and see what's up.
by Gidoza
Thu Feb 01, 2018 10:00 pm
Forum: Mod Development
Topic: What's the word on mods in the new patch?
Replies: 3
Views: 3060

What's the word on mods in the new patch?

I was perusing the forums and didn't see anything that stood out, so I thought it good to make a thread that's visible regarding how to make mods work again. I sure don't know how. Has a method been developed, and are there some clear instructions for it?

Thanks!
by Gidoza
Tue Jan 09, 2018 3:47 pm
Forum: Working Mods
Topic: Cleaner enemy frame
Replies: 4
Views: 10014

Re: Cleaner enemy frame

I'll be honest - I can't tell the difference?
by Gidoza
Sat Dec 30, 2017 10:09 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 36584

Re: 26 Flagships - Variable Flagship Challenge

NEW VERSION AS OF DECEMBER 30, 2017

http://www.filedropper.com/26flagships11

Fixed a problem with Drone-launching on the 3rd round against the Flagship - should work fine now! Let me know if there are any problems - and yes, you'll have to replace all of the files. :)
by Gidoza
Fri Dec 29, 2017 3:34 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 517081

Mod CE Drones Not Launching

Hi there! So a question - when playing with Captain's Edition with my mod the 26 Flagships Set (located here https://subsetgames.com/forum/viewtopic.php?f=11&t=32545 ), the third variant of the Flagship does not seem to launch its Drones for some reason. I was taught how to remove the tag in Cap...
by Gidoza
Thu Dec 28, 2017 12:47 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 36584

Re: 26 Flagships - Variable Flagship Challenge

I'm trying actually to go through them in order at the moment, but as fow now, Flagship C is the one that gave me the hardest time since you have to carefully plan EVERYTHING in advance to make it through, so i'd say it's my favorite (for now) considering how much on an hard time it gave me! I actu...
by Gidoza
Thu Dec 21, 2017 4:48 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 36584

Re: 26 Flagships - Variable Flagship Challenge

I don't know if anyone's played the mod enough to have a "favourite" Flagship - but if you do, what is it and what about it? My favourite is definitely X, followed by Y - but I won't say the reason just yet...they need to be experienced. Let's just say that these are proof that unconventio...
by Gidoza
Thu Dec 21, 2017 4:44 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
Replies: 40
Views: 36584

Re: 26 Flagships - Variable Flagship Challenge

Keneteu - Thank you!!! My, that's a pretty resounding bout of support, and I appreciate it! It's my pleasure to produce something like this; you're welcome and I'm very glad you enjoy it. By the way, if you notice any obvious flaws in a ship, do let me know - I THINK I've gone through all the kinks,...