Search found 178 matches
- Thu Aug 23, 2018 2:44 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5192203
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Hi all, A quick question - when playing CE nowadays with the new patch, the sound for when planetary artillery fire or when one uses an Effector - that sound does not seem to play. Or rather, it isn't in the sound files. I downloaded the new CE Resource Pack - those sound files don't seem to have it...
- Sat Aug 04, 2018 12:11 am
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
Would there happen to be anyone out there who can make a similar randomizing generator for the Mac as for the Windows version? (my friend did it - I'm not a programmer)
- Tue Jun 05, 2018 10:15 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
ejhockey wrote:This is an incredible mod! So challenging and each Flagship is really unique. I died several times on a few of them before finding a winning strategy. Thanks for making this!
My pleasure!
- Thu May 24, 2018 9:33 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
Well I managed to play through games that included multiple different missiles on the Flagships, and noticed no graphical error. Mind you, I was using the old Resource Pack, so it possibly isn't a fair trial... What I found interesting however is that SOME (not all) of the Defence Drone speeds had c...
- Fri May 04, 2018 7:44 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
So I played through 5 runs with your changes, and I have got to say it was really fun! I really liked how you addressed my biggest gripe with CE - that being the boatload of useless weapons and augments - by not just buffing them into a usable state with a reasonable cost, but most ingeniously, add...
- Thu Apr 26, 2018 7:39 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
OK well first off (as a re-cap, not saying that you're saying anything or anything...lol), the main focus here is the 26 Flagships package, so I'll prioritize that. The CE mod I made was sort of a thing I did for myself and just shared with everyone because I like to share...basically it was a prod...
- Thu Apr 26, 2018 1:34 am
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
I can't remember exactly which Flagship variant had the issue (I was using the randomizer). If I encounter it again, I'll let you know! Okay, will do - nevertheless, I have a Word document that lists everything each variant has, so when I have time to play through a couple games I should be able to...
- Mon Apr 23, 2018 4:26 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
This is a really great mod :D One thing I noticed though is that your CE Variant has buggy graphics in the hangar. Is this due to the hangar animations that are now no longer functional with the latest version of FTL? I would recommend extracting the modified player ships into a patcher-type mod ra...
- Fri Apr 20, 2018 2:19 pm
- Forum: Working Mods
- Topic: 26 Flagships - Variable Flagship Challenge & CE Modmod (AE) - Updated April 12, 2020
- Replies: 40
- Views: 46704
Re: 26 Flagships - Variable Flagship Challenge
Thanks for making this mod! I'm excited to try it out! I am a Mac user so the CustomFlagshipRandomizer.jar file doesn't seem to run correctly. There is a popup that asks me to identify a directory where the flagship files are, but I don't see how to select the directory. If CustomFlagshipRandomizer...
- Wed Apr 18, 2018 7:42 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 682100
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
As for the Oxygen and Evade - ... (Is there a mod somewhere yet that returns the view of everything to the old form?) - if you know where that might be located, that would help aplenty! yes like I said, there is a very close match in sMPK. it is not exactly the same because now in FTL 1.6 that part...