Search found 247 matches

by Stormbringer
Mon Dec 31, 2018 2:57 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4313653

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Some things are "hardcoded", but even though guys from CE made awesome new things like trading, hazards, space stations, my favourite prefix randomizer etc. I agree that sometimes number of events is too small. Recently I had situation in slug sector where I got the same event three times...
by Stormbringer
Sat Nov 24, 2018 1:00 pm
Forum: Working Mods
Topic: [WARNING: REALLY OLD AND BAD, PLEASE DONT DOWNLOAD] The Eagle class Light Cruiser v1.1 [AE] [CE compatible]
Replies: 35
Views: 24625

Re: The Eagle class Light Cruiser v1.1 [AE] [CE compatible]

Ahh, how far you have come. Eh, storm? ohhhhh lord, so friccin far... from the crown of thorns, to the embarassing wet fart that was the Fed Dreadnaughts, the birth of projcoal with this ship and getting Big Joe to help me with all the graphics, to the Coalition Forward Cruiser, the heavy flakker, ...
by Stormbringer
Mon Oct 22, 2018 7:34 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 518669

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi there,

Does Slipstream/FTL have a limit on how many characters can be in a mod file? I've recently found that it can't be over 4474 lines or something otherwise it just dies and wont load anything after that.
by Stormbringer
Fri Sep 07, 2018 3:37 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57822

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Since when have we used your assets? As of 0.4j, this mod currently uses the following: ⋅ Coronet's Hull ⋅ Passerine's Hull ⋅ Passerine's Omega Laser Artillery Remove them or keep them in the mod, at this point I honestly do not care anymore. first off, yes, it's till ...
by Stormbringer
Wed Aug 22, 2018 10:08 pm
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 7297

Re: [WIP][MOD] FoF(Formation of the Federation)

I̶ ̶w̶a̶s̶ ̶*̶i̶n̶s̶e̶r̶t̶ ̶w̶o̶r̶d̶ ̶h̶e̶r̶e̶*̶ ̶M̶a̶n̶t̶i̶s̶ ̶̶b̶e̶f̶o̶r̶e̶ ̶y̶o̶u̶,̶s̶o̶ ̶b̶u̶g̶ ̶(̶m̶a̶n̶t̶i̶s̶?̶)̶ ̶o̶f̶f̶

nah jk

anyway, nice job mate- looking forward to seeing where this goes. as a fellow overhaul maker (founder), good luck.
by Stormbringer
Sun Jul 15, 2018 9:37 am
Forum: Working Mods
Topic: FTL: Impossible Mode
Replies: 7
Views: 4432

Re: FTL: Impossible Mode

Ok so I've been inactive a while working on various stuff, and one of those things is FTL:Impossible Mode. Basically it makes the game a lot harder by restricting available systems to oxygen, engines, shields, piloting, doors, sensors, weapons, cloaking, and drones, and a bunch of other stuff. Unfo...
by Stormbringer
Tue May 29, 2018 2:10 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 434201

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

bit of a ah... error report here 00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Clie...
by Stormbringer
Wed May 23, 2018 3:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4313653

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?
by Stormbringer
Tue May 22, 2018 1:35 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 668
Views: 434201

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design. But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with...