Search found 238 matches

by Stormbringer
Tue May 22, 2018 1:35 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 326196

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design. But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with...
by Stormbringer
Tue May 22, 2018 1:15 am
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 2750

Re: FTL Suggestions

dude he's like new to the game he probs doesn't know about apis also most of his posts are in mod dev lol Ok I know what an API is, but I'm super new to modding. Also, since I'm too new to use the PM system, yes. okay, I can help you with modding- add me on discord kek I'll send you me profile- and...
by Stormbringer
Mon May 21, 2018 2:47 pm
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 2750

Re: FTL Suggestions

Ok so I have a bunch of suggestions for if FTL ever gets a major update. Reactor Subsystem Pretty self explanatory, but you can target the reactor to make it lose power. It might need a little bit of balancing, maybe 50 percent chance to avoid system damage. Manning bonus might be an extra power ba...
by Stormbringer
Mon May 21, 2018 2:19 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 291
Views: 155720

Re: The Shipyard

Iridium64 wrote:Could I get a Fed recolour of this? (I found it in this thread, but can't remember where.)
Image


right then, I'll post it here ish

what's it for anyway? own mod?
by Stormbringer
Fri Apr 06, 2018 3:27 pm
Forum: Mod Development
Topic: some queries on events and sectors
Replies: 5
Views: 2058

Re: some queries on events and sectors

<event name="FINISH_BEACON"> <text load="FINISH_BEACON_TEXT"/> <item_modify> <item type="fuel" min="1" max="1"/> </item_modify> <choice hidden="true"> <text>Continue to travel the depth of space.</text> <event> <text>You prepare to jump on...
by Stormbringer
Fri Apr 06, 2018 6:59 am
Forum: Mod Development
Topic: some queries on events and sectors
Replies: 5
Views: 2058

Re: some queries on events and sectors

and as for events, can I make an event only happen once? You can add unique=“true” to an event to make it appear either once per sector or once per game. Which one is which I forget however if its the first one (once per sector) you can make it appear one per game by putting a unique event inside a...
by Stormbringer
Fri Apr 06, 2018 5:15 am
Forum: Mod Development
Topic: some queries on events and sectors
Replies: 5
Views: 2058

some queries on events and sectors

Hello there fellow modders! I'd just like to ask about infinite sectors and events: Is it possible to make FTL infinite, but each sector is a different sector? so different events, and stuff like that. for example one day, you jump adn you could end up in a zoltie sector or a mantis sector as well. ...
by Stormbringer
Thu Apr 05, 2018 10:37 am
Forum: Working Mods
Topic: Jumbocarrot's Signature Shortener
Replies: 1
Views: 2014

Re: Jumbocarrot0's Scrapyard

thanks for putting that here, mate.
by Stormbringer
Tue Jan 16, 2018 4:33 am
Forum: Mod Development
Topic: [MOD][WIP] Hard-coded Modding Trial Version Released
Replies: 27
Views: 17566

Re: [MOD][WIP] Hard-coded Modding Trial Version Released

I was a bit curious about what changes can be made to evasion. Can engines be changed to allow for more dodge at levels above 8? Can crew experience/levels be changed or added to allow for more dodge? (Or shield recharge rate or weapon recharge rate, if you count all crew bonuses) It would of cours...
by Stormbringer
Mon Jan 15, 2018 6:16 am
Forum: General Off Topic
Topic: Hello people
Replies: 3
Views: 5750

Re: Hello people

unlockiphonese wrote:Hello Guys.


hello, sir. how are you? have you modded before?