Search found 108 matches

by Hak86
Mon Sep 26, 2016 11:47 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

@Spektor What does this do?: <event_param nonstop="0"></event_param>

EDIT: Do I need it for my event?
by Hak86
Fri Sep 23, 2016 8:07 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:
I can only come at 12AM UTC, got some work to do.

12AM UCT is also ok with me.

Everyone else?
JRB, PixelBrummagem, TehBobo, HAK86?

I cannot, if it was a couple of hours earlier maybe or right now...
by Hak86
Tue Sep 20, 2016 10:27 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:My plans have also changed a bit for friday.

So let's move the CBT to satruday, any time.
Galactix, Chickengames, Hak86, PixelBrummagem
You ok with saturday?

I can't do this Saturday or the next one. :?

EDIT: I can't do Friday next week either.
by Hak86
Tue Sep 20, 2016 10:25 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

It didn't work :cry: I've found why it didn't work. I forgot that I split this into 2 separate events SECTOR_ENTER and SPAWN_SHIP So now you can't just add ships from the SECTOR_ENTER event, instead you need to have a SPAWN_SHIP event. Which you will call from your SECTOR_ENTER event by using <even...
by Hak86
Tue Sep 20, 2016 7:17 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:ox date: this friday or weekend.
Time: evening, arround 6-8 GMT
My time zone is +2.
So for me it will be 8-10 in the evening.

I assume you mean 6-8am, if this is the case I can do it.
Do we still need to have Skype, I don't have it yet.
by Hak86
Sat Sep 17, 2016 7:28 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

Hak86 wrote:
kcd.Spektor wrote:
EDIT: I did test it but I could find no pirates, maybe you should test it.

Try changing the chance to 100% and make sure that you are looking in the right sectors 0-4.

Will do. (0 sector is just a blank one right?)

It didn't work :cry:
by Hak86
Sat Sep 17, 2016 6:46 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

kcd.Spektor wrote:
EDIT: I did test it but I could find no pirates, maybe you should test it.

Try changing the chance to 100% and make sure that you are looking in the right sectors 0-4.

Will do. (0 sector is just a blank one right?)
by Hak86
Sat Sep 17, 2016 6:31 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

Let me know if I need to change anything. Looks good. Only thing Is that your ship doesn't have a captain. So either add: <ship_param ship_owner="OWNER NAME"></ship_param> (if you want it to belong to some faction for example) or change for one of the spawned NPCs <npc_param npc_is_crew=&...
by Hak86
Sat Sep 17, 2016 3:39 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

This is unrevealed to what the recent posts have been but, you mean unrelated ;) Spektor can you teach me how to make a random pirate spawn event for a0.6? Thanks Sure, I'll post the content's of an event file once I make the first pirate spawning random event. Also you can checkout how it was done...
by Hak86
Fri Sep 16, 2016 7:52 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 515296

Re: Hurray! Another multiplayer clone project. :)

This is unrevealed to what the recent posts have been but,
Spektor can you teach me how to make a random pirate spawn event for a0.6?
Thanks