Search found 81 matches

by Jimli_
Thu Sep 22, 2016 4:03 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 229033

Re: Previews from the impatient

That sprite is pretty neat, I gotta say.
by Jimli_
Thu Sep 22, 2016 1:35 am
Forum: Working Mods
Topic: [SHIP][v 1.2] The Leone (Type B added)
Replies: 29
Views: 17274

Re: [SHIP][v 1.2] The Leone (Type B added)

Does not having damage weapons actually increase the spawn rate of AI? I'm not super adept at modding but I know some things actually change based on your power level, like asteroids and such. As for the weapons system getting taken offline by a missile, couldn't that criticism be applied to a lot o...
by Jimli_
Wed Sep 21, 2016 4:29 pm
Forum: Working Mods
Topic: [SHIP][v 1.2] The Leone (Type B added)
Replies: 29
Views: 17274

Re: [SHIP][v 1.2] The Leone (Type B added)

Sorry, I probably should of specified the intended strategy for using the lasers. I watched the first 5 minutes of your video and it seemed its a struggle without using it. The idea was to starve their oxygen out, the lasers themselves aren't suited for heavy crew damage like a bio beam would be. Be...
by Jimli_
Wed Sep 21, 2016 1:50 am
Forum: Working Mods
Topic: [SHIP] The Black Eye
Replies: 17
Views: 9910

Re: [SHIP] The Black Eye

Pretty quick on the draw there.
by Jimli_
Tue Sep 20, 2016 5:04 pm
Forum: Mod Development
Topic: [MOD][WIP]The Arcadian War - Collaboration Mod
Replies: 191
Views: 127578

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

I mean he could just say that the project is cancelled due to aforementioned reasons. Like you said, the rebels pop up in all sorts of unexpected places, and changing literally every event is very hard to do, let alone balance for optimal gameplay. I think conversion mods are best kept to things tha...
by Jimli_
Mon Sep 19, 2016 3:55 pm
Forum: Mod Development
Topic: [MOD][WIP]The Arcadian War - Collaboration Mod
Replies: 191
Views: 127578

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Soooo... is this mod dead then? Or in development hell? Its been a while since Ant has said anything about it, and from what I can see its been a while since the last significant update. Would be shame if that were so, seems like a neat overhaul mod. It would be fun to have more overhaul mods rather...
by Jimli_
Mon Sep 19, 2016 3:44 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 229033

Re: Previews from the impatient

Image

Found this old ship in my folders. Might use parts of it for a mod.
by Jimli_
Thu Sep 15, 2016 8:49 pm
Forum: Working Mods
Topic: [SHIP][v 1.2] The Leone (Type B added)
Replies: 29
Views: 17274

Re: [SHIP][v 1.2] The Leone (Type B added)

That's intended as well.
by Jimli_
Tue Sep 13, 2016 1:28 pm
Forum: Working Mods
Topic: [SHIP][v 1.2] The Leone (Type B added)
Replies: 29
Views: 17274

Re: [SHIP][v 1.2] The Leone (Type B added)

Just the way I designed it to help fit with the insufficient medical supplies theme. Not ice how the room art trys to make it look like there's a wall blocking off some machinery back there .
by Jimli_
Tue Sep 13, 2016 2:23 am
Forum: Working Mods
Topic: [SHIP][v 1.2] The Leone (Type B added)
Replies: 29
Views: 17274

Re: [SHIP][v 1.2] The Leone (Type B added)

Whoops, it seems I forgot to add that. Its probably not too important right now, so I'll put off patching it until I can add a type C.