Search found 73 matches

by sleepz8
Fri Mar 25, 2016 11:47 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 573166

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

How do you balance a ship so it isn't OP? Test it! Look at other ships, decide which ones provide a challenge you like and use that as your base. Generally speaking: I make my ships have 7 power 2 shield bubbles at the start is too OP OP weapons obviously make your ship OP Cloaking at start can be ...
by sleepz8
Fri Mar 25, 2016 8:28 am
Forum: Mod Development
Topic: (MOD) Sleepz's Weapons
Replies: 19
Views: 34019

Re: (MOD) Sleepz's Weapons

You go big don't you XD? Tactical Nuke demolished the flagship XD, then that lanius chain gun looks amazing(haven't been able to get it) These are some seriously amazing weapons, that aren't too op in the sense that you won't always get them, but work amazingly! Haha, yeh XD Probably should've ment...
by sleepz8
Sun Mar 13, 2016 10:08 am
Forum: Working Mods
Topic: (SHIP) The Argo
Replies: 5
Views: 10705

(SHIP) The Argo

http://i.imgur.com/BdgkrAG.png http://i.imgur.com/NMmrU2c.png A greek trireme, based around boarding and ramming. It has a ramming artillery which does massive damage. However it's far from perfect, no gibs, the gui gets a bit messed by only having one weapon slot, but hopefully you can ignore that...
by sleepz8
Sat Mar 12, 2016 9:46 pm
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

Re: (SHIP) HMS Ignorance

Good point, but they will be hard to do....
And yes it does, but I kinda like to show part of the side of the ship :)

EDIT: actually wasn't too hard:
Image
by sleepz8
Sat Mar 12, 2016 9:31 pm
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

Re: (SHIP) HMS Ignorance

Started work on a trireme! What ya think?:
Image
by sleepz8
Sat Mar 12, 2016 9:24 am
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

Re: (SHIP) HMS Ignorance

I was thinking that it would be based around boarding, but have a laser ballister on the front?
by sleepz8
Fri Mar 11, 2016 10:48 pm
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

Re: (SHIP) HMS Ignorance

Oooo! A trireme is an excellent idea!!!
by sleepz8
Fri Mar 11, 2016 5:47 pm
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

Re: (SHIP) HMS Ignorance

Yep, just started messing around with sketchup :D That stacks gonna be a real pain in the @$$ to move, because I didn't save the sketchup file >.< I could move the weapon room to the right of the cloaking though? (at the front) And yeh, I would like to have a shipwheel, so I might look into it :)
by sleepz8
Fri Mar 11, 2016 4:06 pm
Forum: Working Mods
Topic: (SHIP) HMS Ignorance
Replies: 11
Views: 11950

(SHIP) HMS Ignorance

http://i.imgur.com/ZLnknFI.png http://i.imgur.com/6VZGY1W.png Ever thought "FTL needs more old fashioned ships!"? then this is the mod for you! This is a rather easy ship, with it's own broadside artillery. No gibs (i'm not that good), the artillery fires strangely due to it's placement, ...
by sleepz8
Sat Mar 05, 2016 4:56 pm
Forum: Mod Development
Topic: (MOD) Sleepz's Weapons
Replies: 19
Views: 34019

Re: (MOD) Sleepz's Weapons

MikieRpg wrote:@MikieRpg
added my second racial style weapon, the zoltan tactical nuke! Sadly it can't teleport through zoltan shields like you suggested, but hopefully you'll enjoy using it?!?!