http://pastebin.com/UdCAucRL
Notice how there's two sets of male and female names, the second set after
<!-- Kickstarter name list start -->
Search found 92 matches
- Thu Sep 27, 2012 8:35 pm
- Forum: Discussion
- Topic: Notch
- Replies: 6
- Views: 5452
- Thu Sep 27, 2012 8:22 pm
- Forum: Discussion
- Topic: Notch
- Replies: 6
- Views: 5452
Re: Notch
Probably. It's in the 'extra' set of human names, which I assume are ones for kickstarter backers.
- Thu Sep 27, 2012 7:38 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
So, pretty major question - How streamlined would you like this to be? Should it spit out just the xml for the ship, or automatically replace whatever ship you edited in the blueprints.xml file? Or even repack it back into the data.dat? Or just export a file to be loaded into that mod manager? Or, a...
- Thu Sep 27, 2012 7:23 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
Started work on the XML loading

All the weapon data etc is loaded from the XML, so if you're added a bunch of custom weapons, no problem, they'll show up (I might add a weapon editor too at some point, dunno, would people want this?)


All the weapon data etc is loaded from the XML, so if you're added a bunch of custom weapons, no problem, they'll show up (I might add a weapon editor too at some point, dunno, would people want this?)
- Thu Sep 27, 2012 6:51 pm
- Forum: Mod Development
- Topic: [Modding] Ship Editor v0.45
- Replies: 13
- Views: 38957
Re: [Modding] Ship Editor v0.45
If it helps, the ship editor I'm working on should support full xml loading / saving
But it'll be a while before that comes out

- Tue Sep 25, 2012 9:56 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
Yeah, I'll add hostile ship support aswell, although I'm not even sure if the format of them is any different?
(Haven't looked at them too much yet, seems pretty much the same?)

- Tue Sep 25, 2012 9:48 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
I'm writing mine in .NET, but using SFML for graphics, which is cross-platform. It should run fine under mac/linux, but you will need to run it under Mono
- Tue Sep 25, 2012 2:26 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
Aw dammit, I made sure to check around that nobody else was making one before I started :p
- Tue Sep 25, 2012 11:03 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
Re: [MOD TOOL][WIP] FTL Ship editor
http://i.imgur.com/r1Fyf.png Coming along slowly, it loads in the .txt files too now, aswell as base and floor pngs, and reads the offset for them from the xml (Doesn't parse the rest of the XML yet though, due to it being a pain, FTL devs, if you're reading this, please fix your gib tags :) <gib1>...
- Tue Sep 25, 2012 6:58 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 387002
[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
http://i.imgur.com/cLzAI.png What is it? It's a program for editing FTL ships, of course! The aim is for it to be an all-in-one tool for creating, and editing existing ships. So far, it will generate the blueprint xml file, and the layout txt file. It's not done yet though! What do I need to run it...