Search found 92 matches

by Darkfrost
Thu Sep 27, 2012 8:35 pm
Forum: Discussion
Topic: Notch
Replies: 6
Views: 5452

Re: Notch

http://pastebin.com/UdCAucRL

Notice how there's two sets of male and female names, the second set after
<!-- Kickstarter name list start -->
by Darkfrost
Thu Sep 27, 2012 8:22 pm
Forum: Discussion
Topic: Notch
Replies: 6
Views: 5452

Re: Notch

Probably. It's in the 'extra' set of human names, which I assume are ones for kickstarter backers.
by Darkfrost
Thu Sep 27, 2012 7:38 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

So, pretty major question - How streamlined would you like this to be? Should it spit out just the xml for the ship, or automatically replace whatever ship you edited in the blueprints.xml file? Or even repack it back into the data.dat? Or just export a file to be loaded into that mod manager? Or, a...
by Darkfrost
Thu Sep 27, 2012 7:23 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

Started work on the XML loading :)
Image
All the weapon data etc is loaded from the XML, so if you're added a bunch of custom weapons, no problem, they'll show up (I might add a weapon editor too at some point, dunno, would people want this?)
by Darkfrost
Thu Sep 27, 2012 6:51 pm
Forum: Mod Development
Topic: [Modding] Ship Editor v0.45
Replies: 13
Views: 38957

Re: [Modding] Ship Editor v0.45

If it helps, the ship editor I'm working on should support full xml loading / saving :) But it'll be a while before that comes out
by Darkfrost
Tue Sep 25, 2012 9:56 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

Yeah, I'll add hostile ship support aswell, although I'm not even sure if the format of them is any different? :) (Haven't looked at them too much yet, seems pretty much the same?)
by Darkfrost
Tue Sep 25, 2012 9:48 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

I'm writing mine in .NET, but using SFML for graphics, which is cross-platform. It should run fine under mac/linux, but you will need to run it under Mono
by Darkfrost
Tue Sep 25, 2012 2:26 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

Aw dammit, I made sure to check around that nobody else was making one before I started :p
by Darkfrost
Tue Sep 25, 2012 11:03 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

Re: [MOD TOOL][WIP] FTL Ship editor

http://i.imgur.com/r1Fyf.png Coming along slowly, it loads in the .txt files too now, aswell as base and floor pngs, and reads the offset for them from the xml (Doesn't parse the rest of the XML yet though, due to it being a pain, FTL devs, if you're reading this, please fix your gib tags :) <gib1>...
by Darkfrost
Tue Sep 25, 2012 6:58 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 387002

[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

http://i.imgur.com/cLzAI.png What is it? It's a program for editing FTL ships, of course! The aim is for it to be an all-in-one tool for creating, and editing existing ships. So far, it will generate the blueprint xml file, and the layout txt file. It's not done yet though! What do I need to run it...