Search found 92 matches

by Darkfrost
Sun Sep 30, 2012 1:01 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 295791

Re: [MOD][WIP] FTL: Overdrive

Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before? (More sectors per play-through, more races, more than 9 ships, new race art, race abilities.) I think that's the aim of it, but I don't quite get why they're not waiting to see if the de...
by Darkfrost
Sun Sep 30, 2012 11:20 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 386968

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

It now exports .ftl files straight out aswell :)
by Darkfrost
Sun Sep 30, 2012 10:37 am
Forum: Technical Support and Bugs
Topic: Why no autosave?
Replies: 23
Views: 15293

Re: Why no autosave?

I'd imagine because the average game is fairly short, and the game is pretty stable, the chance of a power cut / crash / overheat in that time is pretty low, it's not something hugely needed
by Darkfrost
Sat Sep 29, 2012 10:38 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 386968

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Should only be a couple more days! :) Still needs a lot of UI work on the main ship editor screen, aswell as a load of stuff like gibs support, etc!
by Darkfrost
Sat Sep 29, 2012 9:05 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 386968

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

http://i.imgur.com/hztIr.png http://i.imgur.com/Tv9dn.png You can load up enemy ships, but they'd need a little bit of work before you can use them as a player ship, at the moment it doesn't load the weapons from them, since they're stored a bit differently (By the looks of it, there's a list of po...
by Darkfrost
Sat Sep 29, 2012 8:17 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 209323

Re: [MOD] Obsidian Cruiser v1.2

To follow up on that, there's an even better version to called bfxr, which is also made in flash, at http://www.bfxr.net/
Same thing, with some extra options :)
by Darkfrost
Sat Sep 29, 2012 2:58 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 386968

Re: [MOD TOOL][WIP] FTL Ship editor

Haha, it still needs a lot of work, especially on the main, actual room editing screen, but hopefully in a couple of days :)
by Darkfrost
Sat Sep 29, 2012 7:14 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 386968

Re: [MOD TOOL][WIP] FTL Ship editor

I would suggest a \shipname\ subdirectory wherever the editor is installed. Aha, that's a good idea! what XML library are you using to read/write the XML? I was trying to come up with a way to merge the XML files for the Mod Manager, and I was running into the issue of both Ruby and Python's libxml...
by Darkfrost
Fri Sep 28, 2012 8:30 am
Forum: Working Mods
Topic: [MOD] High-res background graphics [V1.0]
Replies: 98
Views: 181197

Re: [MOD] High-res background graphics

Looks good :) The only one that bugged me before was the really low quality nebula clouds, good to see you replaced them!