Search found 92 matches

by Darkfrost
Tue Oct 02, 2012 10:25 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [TOOL]FTLEdit: An FTL Ship editor NEEDS TESTERS!

What do you mean by the ship files? :)
by Darkfrost
Tue Oct 02, 2012 9:11 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Well, here you go!

Pretty early build, quite a few things still not working properly :( Can someone give this a test and tell me what works and what doesn't? Thanks!
http://toastedlemons.com/FTLShipEdit.zip

When you open it, hit options and make sure to configure your paths properly!
by Darkfrost
Tue Oct 02, 2012 7:20 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Well, I should have a test build posted up later today, it's still missing a few features, mainly stuff to do with the ship.xml file. It'll export the layout txt and blueprint xml fine, but the ship xml file still needs some more work :( It's definately not production ready yet, without some manual ...
by Darkfrost
Tue Oct 02, 2012 2:58 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Hah! I wouldn't think they did it on purpose :p But judging by it, it looks like they must've handwritten their xml files, and loading code, or atleast handwrote their writing code for it aswell! But yeah, I've got it all loaded / saving now, I just need to make the thing a bit more easy to use befo...
by Darkfrost
Sun Sep 30, 2012 10:50 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Rivers wrote:I'm curious, down the line will you be able to add in your own ship design/images to the editor, so that we can create its own room design and weapon choices...?


What do you mean? :-/
by Darkfrost
Sun Sep 30, 2012 10:15 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 384363

Re: [MOD TOOL][WIP]FTLEdit: An FTL Ship editor

Doh! Knew I forgot something :) I'll add that tomorrow, might have a release out then
by Darkfrost
Sun Sep 30, 2012 7:39 pm
Forum: Discussion
Topic: Activating FTL on Steam. Why?
Replies: 11
Views: 8401

Re: Activating FTL on Steam. Why?

You'll get ingame steam chat, steam screenshot capturing, ingame web browser, time tracked spent playing it, discussion about the game / screenshots on the game hub page on steam community, automatic updates/patches, etc :)
by Darkfrost
Sun Sep 30, 2012 7:21 pm
Forum: Technical Support and Bugs
Topic: Attn: Matthew - how to fix chopped off images in this forum
Replies: 10
Views: 7038

Re: Attn: Matthew - how to fix chopped off images in this fo

In the admin control panel, go to styles > templates, then select templates on the left, and click refresh on the theme you use. Should flush the cache of it. Might help :p
by Darkfrost
Sun Sep 30, 2012 5:02 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 293426

Re: [MOD][WIP] FTL: Overdrive

Aha :) That makes sense! Honestly, I'm absolutely floored by how involved you guys are - I've never seen any game devs this responsive to the community, especially with support/bug issues :) You guys definitely sound like you're busy though! I'm really glad to hear you guys are okay with mods though...
by Darkfrost
Sun Sep 30, 2012 1:07 pm
Forum: Discussion
Topic: Ubuntu Software Center
Replies: 6
Views: 3618

Re: Ubuntu Software Center

http://developer.ubuntu.com/publish/

It doesn't look too hard to get an app onto there, but the review process looks fairly long :( Would be awesome to see it on there though :)