Search found 92 matches

by Darkfrost
Fri Oct 05, 2012 3:15 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Not sure, are you loading it in via the .ftl file or manually?
by Darkfrost
Fri Oct 05, 2012 3:09 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

I like this tool a lot. However, I have some suggestions: -A way to return to the main menu -Drag to create a selection box for easy mass deletion -Easy way to deselect from substystems Good ideas! Can't believe I forgot the first one :p You should be able to deselect from subsystems with right cli...
by Darkfrost
Fri Oct 05, 2012 1:32 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Try it with the files from here: http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2

The SFML api changed a lot in the last few versions, but this one should match the version I'm using
by Darkfrost
Fri Oct 05, 2012 12:50 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

You'll need to make sure dll.config files and drop them in the folder with the dlls, check here:
http://en.sfml-dev.org/forums/index.php ... 2#msg37262

These should tell it to use the linux binaries instead of the dlls :)
by Darkfrost
Fri Oct 05, 2012 12:19 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Yeah, but I think the layout need to match the name of your layout txt file, and the img one matches the name of your png files without the prefix on the end

(The layout should be exported with that name automatically if you use that .ftl export, but I think you'll need to drop in the png yourself)
by Darkfrost
Thu Oct 04, 2012 11:53 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Just set your ship ID (Top right box in the options window) to it's ID, I think that one is PLAYER_SHIP_ROCK
by Darkfrost
Thu Oct 04, 2012 11:20 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

Path2 would probably be the export path, make sure you have a ship id and name set, and the paths set up properly in the options

(Path2 is the second argument in any Path.Combine call btw, and could be pretty much anywhere, what's the function it's in? :p)
by Darkfrost
Thu Oct 04, 2012 10:52 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

New build up! http://toastedlemons.com/FTLShipEdit.zip New features: - Setting ship crew! Fixes: - Added some crash handling when trying to export with some invalid values - Blueprints loaded properly when making a ship from scratch now Tell me if there's any problems! :) (And, things i've forgotten...
by Darkfrost
Thu Oct 04, 2012 9:36 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

It's a bug if you selected crew ship from scratch, I'm fixing it at the moment, and adding crew settings :)
by Darkfrost
Thu Oct 04, 2012 6:33 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369338

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

Are you going to make a way to modify starting crew? Yeah, that's on the list of things to do next :D ************* Exception Text ************** SFML.LoadingFailedException: Failed to load texture from file img/GUI/roomfuncs/s_pilot_overlay.png *snip* Here, I just got this when trying to load a sh...