Search found 92 matches
- Tue Dec 18, 2012 6:42 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.91] (Updated 18th Dec
I downloaded this and FTLdat. I ran it and extracted it. Everything was working fine. But When I try to select a ship, the list is empty and it says no blueprints found is %rar###%. When I try to make one from scratch it say "No path/path/path/blueprints.xml" I have no idea what to do. I ...
- Tue Dec 18, 2012 5:42 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
Sorry about the slow updates! Got caught up in Ludum Dare this weekend :) (For anyone who cares, here's my entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7085 ) Anyway, new version of FTLEdit is up, this should fix the issue with the image pos/size exporting :) http://ja...
- Thu Dec 13, 2012 9:35 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
PLAYER_SHIP_EASY isn't actually the kestrel, that's PLAYER_SHIP_HARD. I think the first one is used for the tutorial or something?
- Thu Dec 13, 2012 6:03 pm
- Forum: Mod Development
- Topic: [MOD][WIP] Star Trek Intrepid-class
- Replies: 11
- Views: 12151
Re: [MOD][WIP] Star Trek Intrepid-class
If it's my ship editor you're using, post here or PM me explain what's up, I'll fix it for you 

- Thu Dec 13, 2012 5:40 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem
I'll doublecheck the ship position exporting
I might've saved the values incorrectly!

- Thu Dec 06, 2012 2:29 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
And is there a way to change the starting power you have? Change your .ftl file into a .zip, open it, and go into the data folder. From there look for "blueprints.xml.append", open it, look for "maxPower Amount" and just change that number to however much starting power you want...
- Tue Dec 04, 2012 7:20 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Please test!)
https://www.virustotal.com/file/c20fbce5dace454c46751be5da43aa418a6d27ec65ebe0a6e894c3ad70807ecb/analysis/ Scan on FTLDat Honestly? They're so inconsistent that it's probably fine Based on what it's getting IDed by? It's probably fine Also, it's open source, just skim it and built it yourself if you...
- Tue Dec 04, 2012 6:02 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Please test!)
New version up! http://jacobkeane.co.uk/FTLShipEdit.zip Recent changes: v0.9: - Exports the image position into the xml file now (No gibs / weapon mounts yet, sorry!) - Tidied up the export screen - Fixed the issue where you couldn't close the startup screen - Loading custom ships should work now (J...
- Tue Dec 04, 2012 3:54 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
- Mon Nov 26, 2012 8:04 am
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 398366
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Hey all, I'm still up for finishg FTLEdit off, but I'm a pretty busy with some other real-life stuff at the moment, if I made a public repo on github or somewhere, would anyone be up for helping to improve it? It's written in C#, using SFML, and the code is a bit off a mess here and there, but not t...