Search found 92 matches

by Darkfrost
Tue Dec 18, 2012 6:42 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91] (Updated 18th Dec

I downloaded this and FTLdat. I ran it and extracted it. Everything was working fine. But When I try to select a ship, the list is empty and it says no blueprints found is %rar###%. When I try to make one from scratch it say "No path/path/path/blueprints.xml" I have no idea what to do. I ...
by Darkfrost
Tue Dec 18, 2012 5:42 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem

Sorry about the slow updates! Got caught up in Ludum Dare this weekend :) (For anyone who cares, here's my entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7085 ) Anyway, new version of FTLEdit is up, this should fix the issue with the image pos/size exporting :) http://ja...
by Darkfrost
Thu Dec 13, 2012 9:35 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem

PLAYER_SHIP_EASY isn't actually the kestrel, that's PLAYER_SHIP_HARD. I think the first one is used for the tutorial or something?
by Darkfrost
Thu Dec 13, 2012 6:03 pm
Forum: Mod Development
Topic: [MOD][WIP] Star Trek Intrepid-class
Replies: 11
Views: 11329

Re: [MOD][WIP] Star Trek Intrepid-class

If it's my ship editor you're using, post here or PM me explain what's up, I'll fix it for you :)
by Darkfrost
Thu Dec 13, 2012 5:40 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Updated 5th Decem

I'll doublecheck the ship position exporting :) I might've saved the values incorrectly!
by Darkfrost
Thu Dec 06, 2012 2:29 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

And is there a way to change the starting power you have? Change your .ftl file into a .zip, open it, and go into the data folder. From there look for "blueprints.xml.append", open it, look for "maxPower Amount" and just change that number to however much starting power you want...
by Darkfrost
Tue Dec 04, 2012 7:20 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Please test!)

https://www.virustotal.com/file/c20fbce5dace454c46751be5da43aa418a6d27ec65ebe0a6e894c3ad70807ecb/analysis/ Scan on FTLDat Honestly? They're so inconsistent that it's probably fine Based on what it's getting IDed by? It's probably fine Also, it's open source, just skim it and built it yourself if you...
by Darkfrost
Tue Dec 04, 2012 6:02 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.9] (Please test!)

New version up! http://jacobkeane.co.uk/FTLShipEdit.zip Recent changes: v0.9: - Exports the image position into the xml file now (No gibs / weapon mounts yet, sorry!) - Tidied up the export screen - Fixed the issue where you couldn't close the startup screen - Loading custom ships should work now (J...
by Darkfrost
Mon Nov 26, 2012 8:04 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369311

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Hey all, I'm still up for finishg FTLEdit off, but I'm a pretty busy with some other real-life stuff at the moment, if I made a public repo on github or somewhere, would anyone be up for helping to improve it? It's written in C#, using SFML, and the code is a bit off a mess here and there, but not t...