Search found 92 matches

by Darkfrost
Fri Jan 11, 2013 1:23 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

FTLEdit: FTL Ship editor NEW: [v0.95 11th Jan]

New version! - Added a 'Save Paths' button in the options - If you were pasting the path into the textbox instead of using the browse button, they weren't saving! - Added an 'export all' button - Will now load in the Gibs / Weapon mounts from the xml file and save them back out after. There's no way...
by Darkfrost
Sun Jan 06, 2013 2:39 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

@Weltall Zero Thanks, that's exactly the kind of feedback I want, this helps me out loads :) 1) Inability to recognize folders for the game's resources other than in the default routes expected by the editor; changing these routes does nothing. Forces to copy the extracted resource dirs where the ed...
by Darkfrost
Fri Jan 04, 2013 9:55 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

When the editor outputs your ship's blueprint, it does something a little naughty you need to fix. <health amount="0"/> That's the default hull strength - in other words, you're starting in a ship that's already dead. Set it to 30 (which is the correct hull for player ships). ..Ah crap, I...
by Darkfrost
Fri Jan 04, 2013 9:52 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

Unpacked means they're already extracted. So don't click extract, just close the options window, I should probably have made that more obvious
by Darkfrost
Tue Jan 01, 2013 5:15 pm
Forum: Mod Development
Topic: [TUTORIAL] Creating Player Ships with FTLEdit
Replies: 37
Views: 40361

Re: [TUTORIAL] Creating Player Ships with FTLEdit

Looks awesome, good job :) I'll add a link to this in the post about FTLEdit

Thanks for this, hopefully this will clear up a lot of the issues people are having!
by Darkfrost
Wed Dec 26, 2012 9:07 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

Darkfrost wrote:Also, can you expand that details window and paste in the full contents of it? I need that to see where the error actually is
by Darkfrost
Wed Dec 26, 2012 3:51 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

When you change which option? To what value?

Also, can you expand that details window and paste in the full contents of it? I need that to see where the error actually is
by Darkfrost
Tue Dec 25, 2012 11:42 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

HeavyGuyFP: Make sure you're using the latest version, pretty sure I fixed that in the last one, if you had downloaded it more than a couple weeks ago

Dugatee: Sorry! :p That's what I get for replying manually instead of using the quote button I guess!
by Darkfrost
Sun Dec 23, 2012 2:09 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 369331

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91] (Updated 18th Dec

Jyggalag: If you've already got it unpacked, just set up the folder paths, the extract button is just for doing that automatically via ftlDat Dugatree: Not really, you'll need to extract it as it relies on some of the data (e.g. the blueprints xml file) to know what weapons etc there are to choose f...
by Darkfrost
Sun Dec 23, 2012 2:03 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235223

Re: [Tool] ftldat r7

Use 'cd' to change directory, and if you're using a folder with spaces in, make sure to put the whole path in quotes.

E.g.
cd "C:\Program Files (x86)\Blah\"