Search found 302 matches

by elijahdb
Thu Mar 16, 2017 2:48 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 24967

Re: [MOD] [AE] Anomaly Weapons Pack

Chrono Vortex wrote:Do you mean a meld of their sprites, their stats, or both?


Both. My apologies, should've been clearer on that.
by elijahdb
Thu Mar 16, 2017 1:42 am
Forum: Working Mods
Topic: [MOD] [AE] Anomaly Weapons Pack
Replies: 11
Views: 24967

Re: [MOD] [AE] Anomaly Weapons Pack

Those look really cool, I'll have to try them out in my spare time later :D I would really like to see a weapon that's a meld of a missile launcher and a heavy laser. Shoots black matter and has three types, Type 1, with one hull damage, no system damage, Type 2, with two hull damage, one system dam...
by elijahdb
Sat Mar 11, 2017 9:40 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 24539

Re: Hard-coded FTL Modding

Awesome, sounds good! I'm really looking forward to the results on your stuff; you're making modding breakthroughs no one's been able to do so fast its ridiculous!
by elijahdb
Sat Mar 11, 2017 1:33 pm
Forum: Discussion
Topic: What if?
Replies: 5
Views: 3077

Re: What if?

What if the Lanius, Engies, Zoltans and Crystals got together and fought the Rock, Mantis, Slugs and Rebels? (the federation died)

Answer: They're equally matched. They'd pretty much be at a stalemate.
by elijahdb
Sat Mar 11, 2017 1:15 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 24539

Re: Hard-coded FTL Modding

Northern_Warrior wrote:1: You mean this? :twisted:

Image


Image

Hey, look, shield drones are actually useful now.


*faints*

Can you make it do just two bars instead of five, though? That's WAY too powerful, dude... XD
by elijahdb
Sat Mar 11, 2017 3:07 am
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 24539

Re: Hard-coded FTL Modding

Here's two ideas for you. 1: A shield drone that takes time to charge up, but then charges more bars. What do I mean by that? The drone starts out by charging the Zoltan Shield 1 bar twice, then it charges up and is able to charge two shields. Maybe even go to three bars of Zoltan Shield? 2: Ability...
by elijahdb
Fri Mar 10, 2017 3:56 pm
Forum: Mod Development
Topic: Hard-coded FTL Modding
Replies: 47
Views: 24539

Re: Hard-coded FTL Modding

O_O

No words describe my amazement.. Keep working with this, please! :D
by elijahdb
Sat Feb 25, 2017 7:48 pm
Forum: Mod Development
Topic: [MOD] Overpopulation 0.043 {abandoned}
Replies: 15
Views: 14272

Re: [MOD] Overpopulation 0.043 {abandoned}

This made my day. :D
by elijahdb
Wed Feb 15, 2017 12:48 pm
Forum: Mod Development
Topic: Introducing the Bluejay (Alpha Mod)
Replies: 3
Views: 1771

Re: Introducing the Bluejay (Alpha Mod)

To enlighten you, this is the Discussion page. Mods being developed go in to the Mod Development page, in the Mods section. :)
by elijahdb
Fri Feb 10, 2017 3:55 pm
Forum: Working Mods
Topic: [SHIP] Nemesis
Replies: 17
Views: 11368

Re: [SHIP] Nemesis

Great :)