Search found 586 matches

by kcd.Spektor
Wed Nov 23, 2016 3:15 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Hey. Sorry I haven't been on the forums or skype recently. How are things going with Tachyon?. . . Slowly, but still moving :) Well.. anyway. I've been extremely ill the past month, and because of this I haven't been able to speak or anything on the forums, so I'm really sorry. I'm still going to b...
by kcd.Spektor
Mon Nov 14, 2016 10:05 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

I did this in my Conquest gamemode. If anyone is curious about how this works, they can take a look at my mod in the Tachyon download page. Wow I just found the link. Good work! I like the idea, and I can help you with the issues you've mentioned in the readme.txt Add me on skype: kcd.Spektor P.S. ...
by kcd.Spektor
Thu Nov 10, 2016 8:22 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

[*]An item or system for an MMO server that is worth fighting over. One or more claimable / boardable stations with a bonus (1 scrap per minute? Free repair? Anything else?) would allow KotH games on an MMO server. This can easily be done in a0.7 using the events and the EVENT_TRIGGER AI for ships ...
by kcd.Spektor
Mon Nov 07, 2016 4:18 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Here's another small update: Added music support. There's now a music.cfg file where you can specify 2 music files for each level type. It looks like this: -- [SECTOR TYPE]:[NAME OF THE AMBIENT TRACK]:[NAME OF THE BATTLE TRACK] 0:SPACE_A:SPACE_B 1:ASTER_A:ASTER_B 2:ASTER_A:ASTER_B 3:ASTER_A:ASTER_B ...
by kcd.Spektor
Sat Nov 05, 2016 7:39 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

I've updated the tutorials a bit.
Anyone want's to move them to the wiki?
by kcd.Spektor
Thu Nov 03, 2016 7:30 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Small update: Since I don't have much to do in terms of game development while I'm looking for artists. I decided to improove the rendering logic a bit. As you may have noticed, weapons are rendered on the ship at the angle pointing towards their current target. Up till now weapon images would be re...
by kcd.Spektor
Wed Oct 26, 2016 10:01 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Small update:

Added the "Ion" weapons mechanic.
When it hits a system, that system becomes inaccessible for some time.
If you hit a shield, then shield system gets hit with ion.
by kcd.Spektor
Mon Oct 17, 2016 3:38 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Especially since you've helped me create them ;) REEEEE, i so thought it was supporsed to be a secret. Yeah, me too. I still don't get, why you pointed everyone to those images that I forgot to delete? So, after reading these comments for the trailer, it's confirmed that Spektor is a stupid russkiy...
by kcd.Spektor
Mon Oct 17, 2016 9:57 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Srul wrote:ATMO really seems like a piece of Atmosia, and S13 really looks like a piece of bridge... Totally nothing suspicious.

Good job Sherlock.
Especially since you've helped me create them ;)