Search found 586 matches

by kcd.Spektor
Wed Jan 04, 2017 2:23 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

No fullscreen is even worse mouse is locked in top left part of the screen and it look like it scale mouse space to screen space a weird way. Different cursor rendering should solve this probably. I hope this will be solved rather sooner than later. If you send me mouse rendering code may be I will...
by kcd.Spektor
Tue Jan 03, 2017 10:49 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

When I see the new GUI, I get an idea that should be easy to implement and solve the problem of priority repair hull / repair system extinguish fire. When player enter the room, where are multiple options the game will select the last used option and show new buttons around character(. or at the bo...
by kcd.Spektor
Sun Jan 01, 2017 8:05 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Happy new year everyone! Here's the first update in this year: Some of you thought that I was iddle, but actually I was working hard on the game. I've found the artist for the game, and am currently working with him on the new design. Here's a small preview of main ingame interface design: https://c...
by kcd.Spektor
Wed Dec 14, 2016 6:26 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

1. WHAT?!?! I must have missed that, lol. tl;dr, apologies. Still, even if it's on Earth doesn't mean you can't have different species, like mutants, crab people, sentient sea creatures that originate in the lower Mariana trench, etc. That's a good idea. 3. I'm working on getting my friends organiz...
by kcd.Spektor
Thu Dec 08, 2016 7:46 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Hey, I've been looking for a multiplayer version of ftl for a while now and I found this. THIS IS AWESOME!!! :D I love the idea of it and the new features you've added, like leaving ships and such. Thanks. :) Just a couple questions I want to ask before I actually pay for it (cause, you know... que...
by kcd.Spektor
Thu Dec 01, 2016 8:10 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

As I can see it can't load mobs/human/walking_rıght.png because we have two seperate letters in Turkish. It is "ı" and "i". And the game coudn't find it because it searches with "ı". I have no doubt that file exist. Same problem occurred in a tool called "Superlum...
by kcd.Spektor
Mon Nov 28, 2016 10:13 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Actually this isn't urgent but I want to say that the game doesn't open in Windows 10 in Turkish Language. I need to change my system language to English to play. This happens most of the mods or tools in FTL Forum. I want to inform you. Does it show any exception? Can you run the game from the com...
by kcd.Spektor
Mon Nov 28, 2016 8:57 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Spektor, sorry to be a pain but could you put a link to the reddit page on the OP of this thread? Added. If we can't control more than a single char, there is no need for mouse control. And mouse control as direct control in combat is unusable for me. I tried to play an action game with mouse contr...
by kcd.Spektor
Sun Nov 27, 2016 3:56 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Players will still controll only one char. Extinguishing fire will have higher prio to repaiing the system. Adding a menu would only complicate the controls. Also in combat mode - firing will be automatic. Most probably combat mode will be like this: 1. You enable combat mode 2. You click on other m...
by kcd.Spektor
Sat Nov 26, 2016 8:04 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 574564

Re: Hurray! Another multiplayer clone project. :)

Small update: In favour of simplicity and unification, and due to the upcoming interface changes: Player movement will be changed from WASD(keyboard) to mouse clicking. Clicking somewhere will make the character go to that location, chars will be opening doors automatically. New interface will have ...