Search found 586 matches

by kcd.Spektor
Sat Apr 22, 2017 6:51 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.7 - Release notes:

Trailing mode bug fixed(essential for final boss in the story mode).
(For modders) Modify ship event can now rename ships.
(For modders) Sector_ships_present/absent conditions now have the ignore_class field, to ignore certain ship classes
by kcd.Spektor
Fri Mar 24, 2017 7:38 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

As you might know, Tachyon is currently in the process of redesign into an underwater submarine version. So here are some fresh images of the game's future looks: http://i.imgur.com/eGR3Kh1.png http://i.imgur.com/LpTlX7w.png http://i.imgur.com/aEYSwSG.png
by kcd.Spektor
Sat Mar 11, 2017 1:14 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.6 is out.

Release notes:

Lots of bugs fixed.(Includeing the one in tutorial)
Loading gen ships now support folders
New ship class added Mothership
Multiple event, dialogue and condition changes for modders. For details check the example.xml in dialogues and events.
by kcd.Spektor
Wed Feb 22, 2017 6:40 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Version a0.8 is out. Release notes: Game controls switched from WASD to mouse clicking. Added Mob combat. Added Boarding. Added Hacking systems while boarding. Added Ship take over. Added Bots that defend your ship Added Boarder bots. Story mode Star map increased to 100x100 Added EMP weapons. Added...
by kcd.Spektor
Mon Feb 20, 2017 9:39 am
Forum: Mod Development
Topic: Should I keep going?
Replies: 7
Views: 3793

Re: Should I keep going?

Dude you have some good modding and art skills.
If you decide that you are tired of making mods for FTL, I would suggest that you check out Tachyon.
Several people of Tachyon community are working on an MMO mod, your skills would do well there. + it would be something fresh for you. ;)
Cheers.
by kcd.Spektor
Tue Feb 07, 2017 10:05 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Latest update: 1. Finished adding music to the game, so far ther are 11 tracks. 5 Ambient + 5 Battle + 1 Tittle You can also include any other music files in the playlist 2. Added sector hazards. For now there are only 4 of them: Fire - starts fires on the ship EMP - EMPs systems on the ship for ran...
by kcd.Spektor
Tue Jan 24, 2017 6:33 am
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Here's a small update: 1. I've finished implementing the mob fights, system hacking (not remote), ship takeover, NPC raider AI, NPC defender AI, EMP weapons. 2. Before releasing a0.8, I plan to implement the teleport system, and change the level threat mechanic. 3. It's been a bit quite here on the ...
by kcd.Spektor
Mon Jan 09, 2017 9:39 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

Small update:

1. I've updated the TODO list on the first post.
2. You can see there what I've been able to implement so far for the next release.
3. If you are interested how I'm planning on implement system hacking you can look here.
It's not exactly THE way, but it will be very simmilar.
by kcd.Spektor
Wed Jan 04, 2017 5:06 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

I got a few questions and requests. 1) When will the scan sector event type be added? Can't really say. I wanted to implement it a long time ago. Just can't seem to get to start working on it. Don't want to make any false promises. 2) Can you make it so its possible to decide what sensor level you ...
by kcd.Spektor
Wed Jan 04, 2017 4:28 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 695912

Re: Hurray! Another multiplayer clone project. :)

The left image is from phone. The right is PrtScn. Both Images are at almost same time. The mouse is visible only on the left image and is as far as possible to right and down. When I look to right image it is much more clear to me whats happening, because game run not fullscreen but fake fullscree...