Search found 25 matches

by SentryJumper
Tue Jan 24, 2017 4:47 pm
Forum: Working Mods
Topic: [Ship] WA/T-63 Paratrooper Jet
Replies: 10
Views: 4434

Re: [Ship] WA/T-63 Paratrooper Jet [V1]

...guess who :) So I played a bit with this and have a few suggestions. First... is the 6 man teleporter really necessary? That's all but two of your crew on the enemy ship at any one time, and 4 is really overkill by itself most of the time. It also means that you can't pull them out all at once of...
by SentryJumper
Tue Jan 24, 2017 4:12 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 13081

Re: Mercenary Manhunter [SHIP] [WEAPON]

For a second published mod, he's a far more polished ship than my two first ones ;) I can't claim it's the second mod I've made - I still have about 8 that are mostly finished but I'm not happy with. :) I've never seen a hull like that one before. Nice work! I'll have to try the ship out :D I was a...
by SentryJumper
Tue Jan 24, 2017 3:30 pm
Forum: Working Mods
Topic: Mercenary Manhunter [SHIP] [WEAPON]
Replies: 17
Views: 13081

Mercenary Manhunter [SHIP] [WEAPON]

Vex Gelar's infamous cruiser was custom built for precision strikes against high profile targets. http://i.imgur.com/FwLqRCr.png Second published mod! I'm seriously happy with this one - finally figured out an error that had been breaking any custom files I tried to implement, so now I can finally ...
by SentryJumper
Sat Jan 07, 2017 11:38 am
Forum: Working Mods
Topic: [SHIP] The Oregon Trail
Replies: 15
Views: 16034

Re: [SHIP] The Oregon Trail

Image fixes I mentioned these earlier and they're finished now, so here they are. Hull Image http://imgur.com/lwLmdZK.png Hull Image (Alt) http://imgur.com/reLHEcy.png With any luck, these should also now fit the two disconnected rooms. Gibs For those that have changed, anyway. Gib 5 http://i.imgur...
by SentryJumper
Sat Jan 07, 2017 10:45 am
Forum: Working Mods
Topic: [SHIP] The Oregon Trail
Replies: 15
Views: 16034

Re: [SHIP] The Oregon Trail

I have to ask - what are the two rooms by the reins for? the rooms at the front are the wagon's "horses" if you will. hence why: All navigational assets are in the front end of the ship They don't attach to anything the fact that they don't attach to anything is the whole gimmick of the s...
by SentryJumper
Fri Jan 06, 2017 2:31 pm
Forum: Working Mods
Topic: [SHIP] The Oregon Trail
Replies: 15
Views: 16034

Re: [SHIP] The Oregon Trail

I know nothing of Oregon Trail besides the results of a 5 minute Google, but I still had fun with this mod. :) I have to ask - what are the two rooms by the reins for? They don't attach to anything and don't fit that well with the hull image. Speaking of, would you be open to using a cleaned up vers...
by SentryJumper
Wed Jan 04, 2017 11:56 am
Forum: Working Mods
Topic: [Ship] Gurlick's Ship Challenge Pack
Replies: 11
Views: 15431

Re: [Ship] Gurlick's Ship Challenge Pack

Very nice hull art you have there! And 14 ships, yikes - testing this might take a while. :)
by SentryJumper
Thu Dec 15, 2016 2:23 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1278
Views: 518096

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Can anybody help me with saving file formats? I can't get any weapon/event etc mods working, and I'm pretty sure it's because of the way they're saved. I'm using a mac with TextWrangler, but even with the extension .xml.append it doesn't seem to want to save them in anything but text files. Does any...
by SentryJumper
Tue Dec 13, 2016 9:13 am
Forum: Working Mods
Topic: [AE][CE] A.A.I. The Super-Position ship (v2)
Replies: 25
Views: 20166

Re: [AE][CE] A.A.I. The Super-Position ship (v2)

How exactly is the ship meant to work? Are the crew meant to just die, or can they get back to the ship from the clone bay?
by SentryJumper
Mon Dec 05, 2016 9:57 am
Forum: Working Mods
Topic: [AE][Ship] Indomitable Cruiser (Types A, B & C)
Replies: 10
Views: 16188

Re: [AE][Ship] Indomitable Cruiser (Types A, B & C)

If it involves your crew having to stop somewhere on the ship, I think they'll get stuck. Not sure if an immediate order to return to their station is considered to be a "stop." It does, as one unfortunate Engi found out. I've also experimented with the idea of a ship that has two "l...