Search found 80 matches

by FederationScumX1999
Wed Aug 26, 2015 11:17 pm
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1.1

Alrighty, here's the code for the weapon's blueprint <weaponBlueprint name="ARTILLERY_HEAL_BEAM"> <type>BEAM</type> <title>Med Beam</title> <short>Artillery</short> <desc>Powers a long-range, slow-moving beam that heals friendlies for 60hp. More power means faster cooldown.</desc> <tooltip...
by FederationScumX1999
Wed Aug 26, 2015 11:00 pm
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1.1

I've hit a big of a snag in the making of an artillery system for the B layout. To spoil, it's basically a beam that heals your crew. Its the opposite of the Bio Beam. Unfortunately, even when the beam passes over the tiles that my boarders are standing on, they do not get healed regardless if shiel...
by FederationScumX1999
Wed Aug 26, 2015 2:13 am
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1.1

So, these are the layouts I've come up with so far from the code. This is based primarily on room numbers and manning directions (with one exception for Weapons). Circle Layout http://i.imgur.com/ozM0umk.png Space Invader Layout http://i.imgur.com/thwLTid.png Combo Layout http://i.imgur.com/5VKxliG....
by FederationScumX1999
Mon Aug 24, 2015 9:21 pm
Forum: Working Mods
Topic: [SHIP][AE] Federation Artillery Frigate (AE Update of Federation Light Artillery) v 2.0
Replies: 15
Views: 8210

Re: [SHIP][AE] Federation Artillery Frigate (AE Update of Federation Light Artillery) v 2.0

Yep, it's quite good to finally get this thing updated. Right now I am not quite sure what to work on next so I am simply going to continue working on my weapon pack for energy weapons (lasers and beams). I have to say it's kinda weird we both went for a "player-enemy esque" ship as our f...
by FederationScumX1999
Mon Aug 24, 2015 8:59 pm
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1.1

BTW since your a fan of lanius ships quite a bit... I just wanna tell you there is a "type C" lanius ship in the coding, it still uses the type B hull because it isn't exactly a finished ship. apparently it was first attempt at making the type B but scrapped. <!--- This is the original 1s...
by FederationScumX1999
Mon Aug 24, 2015 9:46 am
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1

A small update. I made changes to the Reaper's design to make it both slimmer and more compact, with a different layout that more closely resembles the Kruos's while retaining the "hallway" feature of the bombers. The Chain Laser 2's price has been hiked up to 100 scrap because, for all in...
by FederationScumX1999
Mon Aug 24, 2015 5:12 am
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1

The ship has 25 health Recommended for these ships, Kierany9's excellent Alternate hull strength HUDs (more specifically, the solid hull strength variant) There is a reason Kierany9 didn't make a 25-point HUD. I attempted it anyways. I also did something a little different. 25-point HUD Did I test ...
by FederationScumX1999
Mon Aug 24, 2015 12:09 am
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1

You can also modify the Emergency Respirators to be more effective too. You'll still have to buy them (and make them expensive. But then again if they're expensive, then selling them is good too) and any enemy ship that comes equipped with them means you have to manually flush them out with your La...
by FederationScumX1999
Sun Aug 23, 2015 11:38 pm
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1

No starting Oxygen? Well I like Lanius ships that do that but I think in my last video of your Lanius ships, I showed off how annoying a lack of oxygen and a always-on Clone Bay really got. I'm guessing these ships should be run in Captain's Edition or at least in some mod where Lanius (and Ghosts)...
by FederationScumX1999
Sun Aug 23, 2015 9:35 pm
Forum: Working Mods
Topic: [SHIP][AE] Lanius Destroyers V3.9[UPDATED]
Replies: 33
Views: 35221

Re: [SHIP][AE] Lanius Destroyer V1

Could never quite line the floors the way I want'em, always being off-center one way or another. In SL, you can use the arrow keys to nudge the thing you have currently selected by a single pixel. It's great for fixing tiny alignment issues like this. That is, unless there's a lingering off-by-one ...